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There are are a large number of abilities in ToL. Abilities are split up into 3 types:

  • Passives
  • Day Abilities
  • Night Abilities

You can only use one active ability per day or night round. For example, the King cannot use the Royal Finger to vote a player up, and then use Decide Fate on the same day.

Abilities By Class (Classic)

The following information is transcluded from each of the class pages. If you wish to change any of the information, please do it from those pages, rather than this one. This does not apply to the feedback sections.

The King's Abilities:

Icon
Ability
Type
Uses
Description
Tenacity
Tenacity
Passive
Immune to being occupied at night and immune to target changing.

If you are the Psycho King, this ability also makes you immune to death at night. Additionally, your abilities don't count as visits.

Royal Blood
Loyalty
Passive
If the Starting King is a Good King and is executed, the court will be unable to accuse anyone of treason for a day.
The Royal Finger
The Royal Finger
Day
The King's next vote for treason will count twice.
Decide Fate
Decide Fate
Day
1
After the final vote, the King can veto the votes and decide if the fate of the person defending themselves. If the King decides to execute, the player on the stand is executed. If the King decides to pardon the player on the stand, they can't be accused of treason again that day.
Guards!
Guards!
Night
4
The King can summon a guard to protect a player. The guard will sacrifice himself for that player if an attempt is made on his life. Whether the guard actually saves the player or not, the guard is spent.

If you are The Psycho King, this ability functions differently. You target a player to send a guard to kill them. Additionally, The Psycho King has unlimited uses of Guards.

Note: The Starting King has 6 Guards instead of 4.

Random
Order Execution Night 2 Send a guard to attack a player. The attack bypasses night immunity, and it's use is announced to the court the next day. It will only be announced if the attack was successful.

Note: Only the Starting King has this ability.

The King's Ability Feedback:

Royal Finger

On use: "Your next nomination for treason will count twice.

When you vote a player: You pointed the finger at [Target]."

Decide Fate

On use: "You will decide the accused's fate."

When you select Execute or Pardon: "You decided the accused's fate."

Guards!

When you target someone: "You had a guard protect [Target]."

When you target yourself: "You had a guard protect you."

Order Execution

When you target a player: "You attacked [Target] last night."

Fatal Guards

On use: "Your guard attacked [Target] last night."

If they were immune: "[Target] was immune to your attack."

If that player was immune to your attack: "[Target] was immune to your attack."

The Butler's Abilities:

icon

Ability

Type

Uses

Description

Dutiful
Dutiful Passive Immune to being occupied at night and immune to target changing.
Nightshade Wine
Nightshade Wine Day 1 You will poison the King, causing him to die in one night if not healed by a Physician or an Alchemist. The King will not know they were poisoned. If the King is a member of the Blue Dragon, you will take your own life. You can't use this ability until Day 4.
Serve Wine
Serve Wine Night Occupy a player by getting them drunk. The Butler will be notified if the target cannot be occupied, as they will refuse the wine.
Concentrated Wine
Concentrated Wine Night 2 Throw a party, occupying all players who visit you tonight. Bypasses occupy immunity.

The Butler's Ability Feedback:

Nightshade Wine

On use: "You poisoned the King."

Serve Wine

When you target someone: "You got [Target] drunk. Preventing them from taking any action."

If the action failed against them: "You were unable to Occupy [Target]. They are occupy immune."

Concentrated Wine

On use: "You served wine to everyone visiting you."

The Court Wizard's Abilities:

Icon

Ability

Type

Uses

Description

Court Wizard - Tornado
Tornado Night 3 Swap two players’ positions causing all players targeting one of them to target the other.
Magical Barrier
Magical Barrier Night Protect a player from all negative affects and conversion. Does not prevent kills.

The Court Wizard's Ability Feedback:

Magical Barrier

On use: "You cast a magic barrier on [Target]."

Tornado

On use: "You swapped [Target 1] with [Target 2]."

The Drunk's Abilities:

Icon

Ability

Type

Uses

Description

Royal Blood
Royal Blood Passive Special [Only usable upon the death of a king] As a Royal, you can put your name forward for nominations to become the next King.
Drunk - I am the Liquor
I am the Liquor Passive Immune to occupation at night and immune to target changing.
Debauchery
Debauchery Night Get in a player’s way, causing them to target you. You are immune to all attacks and conversions redirected to you.
Happy Hour
Happy Hour Night 2 Occupy and get rid of your target's night and occupy immunities for the night.

The Drunk's Ability Feedback:

Debauchery

On use: You forced [Target] to target you.

If the action failed against them: You were unable to change [Target]'s target. They are immune to target changing or were occupied.

Happy Hour

On use: You got rid of [Target]'s immunities for the night.

The Hunter's Abilities:

Icon

Ability

Type

Uses

Description

Retribution
Retribution Passive If found guilty of treason, you will kill your accuser before your execution.
Isolation
Isolation Passive Immune to occupation at night and immune to target changing.
Wolf Companion
Wolf Companion Night 2 Summon a wolf to attack someone. They will bleed and die in one day unless healed.

Note: You don't technically visit the target and the ability can't be used until Night 3.

Bear Companion
Bear Companion Night 3 Summon a bear to protect you from all attacks at night. The attackers will be dead in the morning (Bypasses night immunity). You will be death and conversion immune.

The Hunter's Ability Feedback:

Wolf Companion

On use: "You sent a wolf to attack [Target]."

Bear Companion

On use if attacked: "Your bear killed players attacking you last night."

On use if not attacked: "Your bear did not detect any attackers."

The Knight's Abilities:

Icon

Ability

Type

Uses

Description

Soon™ Armored Night You will survive the first attack you block with Defend.
Sacrifice-0
Defend Night Protect a player, giving your life to kill their attackers. Bypasses death immunity.
Cold Steel
Cold Steel Night Kill a player. If they were an ally, you will instead take your own life.

Note: You can't be healed if you commit suicide. Also, can't be used until Night 3.

The Knight's Ability Feedback:

Defend

On use if target isn't attacked: "You watched over [Target]."

On use if target is attacked: "You died guarding [Target] last night."

Cold Steel

On use if target isn't Blue Dragon: "You attacked [Target] last night."

On use if target was immune: "[Target] was immune to your attack."

On use if target was Blue Dragon: "You took your own life, when you discovered [Target] was Blue Dragon."

The Mystic's Abilities:

Icon

Ability

Type

Uses

Description

Telepathy
Telepathy Day 2 Telepathically send a message to everyone; they will not know who sent it.
Icon-private-matter
Private Matter Day 2 All whispers to and from you will be hidden from the public.
Link Minds
Link Minds Night Allows another player to talk to you tonight.
Psychic - Private Matter
Conduit Night 2 Allow two players to talk to each other for the rest of the night. You will be able to hear, but not speak to them.

The Mystic's Ability Feedback:

Telepathy

On use: "Your next message will be telepathically sent to all living players."

Private Matter

On use: "Whispers to and from you will be hidden from the public for the rest of the day."

Link Minds

On use: "You linked your mind with [Target]."

If the action failed against them: "Something prevented you from linking minds with your target."

Conduit

On use: Unknown. Please add this to the wiki!

The Noble's Abilities:

Icon

Ability

Type

Uses

Description

Royal Blood
Royal Blood Passive Special [Only usable upon the death of a king] As a Royal, you can put your name forward for nominations to become the next King.
Icon-private-matter
Political Pressure Day 2 Force a player to accuse another player and prevent them from voting further.
Random
Noble Twin Day 2 Your vote for execution and pardon will count twice.
Maid Spy
Maid Spy Night You will see all whispers to and from target player. Cannot target King.
Snoop
Snoop Night 2 Read a player’s journal.

The Noble's Ability Feedback:

Political Pressure

On use: "You made [Target 1] accuse [Target 2] of treason."

Noble Twin

On use: "Your vote during the trial will count for two."

Maid Spy

On use: "You sent a maid to spy on [Target]."

Snoop

On use: "You looked at [Target]'s logbook."

The Observer's Abilities:

Icon

Ability

Type

Uses

Description

Follow
Follow Night Observe a player to see who visits them and who they visited at night.
Window Peek
Window Peek Night 2 Discover a player's faction.

The Observer's Ability Feedback:

Follow

On use: "[Target] visited [Player] last night." and/or "[Player] visited [Target] last night."

Window Peek

On use: "[Target] is a member of the [Blue Dragon/Unseen/Cult]." or "[Target] is Neutral."

The Paladin's Abilities:

Icon Ability Type Uses Description
Test Faith
Test Faith Night Determine if a player is a member of the Cult.
Smite
Smite Night 2 If the Cult Leader attempts to convert you or your target tonight, you will kill the Cult Leader. Can't be used until Night 4.

The Paladin's Ability Feedback:

Test Faith

On use: "[Target] is a member of the Cult!" or "[Target] is not suspicious."

Smite

On use: "You watched over [Target]."

The Physician's Abilities:

Icon

Ability

Type

Uses

Description

Remedy Studies
Remedy Studies Passive Immune to Nightshade poison and bleeding.
SoonTM Inoculate Day 1 Make a player immune to Nightshade and bleeding. Does not cure it.
Heal
Heal Night Heal a player, preventing them from dying tonight, and cures poison and bleeding.
SoonTM Self-Care Night 2 If you are attacked tonight, you will heal yourself.

The Physician's Ability Feedback:

Heal

On use when your target is attacked: "You healed [Target] last night."

On use when your target is poisoned: "You cured [Target] of their poisoning."

On use when your target can't be healed: "You could not heal [Target]."

On use when your target didn't need healing: "[Target] did not require any healing."

Self-Care

On use when you are attacked: "You healed yourself last night."

On use when you couldn't heal yourself: "You could not heal yourself."

On use when you didn't need healing: "You did not require any healing."

The Prince's Abilities:

Icon

Ability

Type

Uses

Description

Unstoppable
Unstoppable Passive Immune to being occupied at night and immune to target changing.
Royal Blood
Royal Blood Passive Special [Only usable upon the death of a king] As a Royal, you can put your name forward for nominations to become the next King. The Prince does not have this passive in Casual Mode.
Imprison
Imprison Day Choose a player to jail tonight. They will be protected from all visits. Can only Imprison the same player three times. (Imprisoning occupies the imprisoned person and bypasses occupation immunity).
Execute
Execute Night 3 Kill the imprisoned player (Bypass Night Immunity). If you execute a member of the Blue Dragon, you lose all your remaining executions.

Note: Can't be used until Night 3.

The Prince's Ability Feedback:

Imprison

On first use: "You will imprison [Target] tonight."

On consecutive uses: "You will instead imprison [Target] tonight."

If you deselect a target: "You decided not to imprison anyone tonight."

Execute

On use: "You executed [Target]."

The Princess' Abilities:

Icon

Ability

Type

Uses

Description

Royal Blood
Royal Blood Passive Special [Only usable upon the death of a king] As a Royal, you can put your name forward for nominations to become the next King. The Princess does not have this passive in Casual Mode.
Flirt
Flirt Night Check to see what Class Type the selected player is. You will receive two results, one of which will be their real type, and one won't be.
Will O' Wisp
Will O' Wisp Night 2 Tells you if the target attacks anyone tonight. Only detects attacks that count as visiting.

The Princess' Ability Feedback:

Flirt

On use: "[Target] is a [Class Type] or a [Class Type] class."

Will-o-Wisp

On use if your target attacks: "[Target] attacked someone last night."

On use if your target does not attack: "[Target] did not attack anyone last night."

The Sheriff's Abilities:

Icon

Ability

Type

Uses

Description

Scout
Scout Day You can have a scout watch a player, letting you know if they get converted. The scout will stay on the player until you command them to watch someone else.
Expert Investigation
Expert Investigation Night Determine if a player is a member of the Unseen faction.

The Sheriff's Ability Feedback:

Scout

On use: "You sent a scout to watch [Target]."

Expert Investigation

On use: "[Target] is a member of the Unseen." or "[Target] is not suspicious.

The Alcoholic's Abilities:

Icon

Ability

Type

Uses

Description

Royal Blood
Royal Blood Passive Special [Only usable upon the death of a king] As a Royal, you can put your name forward for nominations to become the next King.
Drunk - I am the Liquor
I am the Liquor Passive Immune to occupation at night and immune to target changing.
Debauchery
Debauchery Night Get in a player’s way, causing them to target you. You are immune to all attacks and conversions redirected to you.
Happy Hour
Happy Hour Night 2 Occupy and get rid of your target's night and occupy immunities for the night.

The Alcoholic's Ability Feedback:

Debauchery

On use: You forced [Target] to target you.

If the action failed against them: You were unable to change [Target]'s target. They are immune to target changing or were occupied.

Happy Hour

On use: You got rid of [Target]'s immunities for the night.

The Aristocrat's Abilities:

Icon

Ability

Type

Uses

Description

Royal Blood
Royal Blood Passive Special [Only usable upon the death of a king] As a Royal, you can put your name forward for nominations to become the next King.
Random
Political Pressure Day 2 Force a player to accuse another player and prevent them from voting further.
Random
Noble Twin Day 2 Your vote for execution and pardon will count twice.
Maid Spy
Maid Spy Night You will see all whispers to and from target player. Cannot target King.
Snoop
Snoop Night 2 Read a player’s journal.

The Aristocrat's Ability Feedback:

Political Pressure

On use: "You made [Target 1] accuse [Target 2] of treason."

Noble Twin

On use: "Your vote during the trial will count for two."

Maid Spy

On use: "You sent a maid to spy on [Target]."

Snoop

On use: "You looked at [Target]'s logbook."

The Assassin's Abilities:

Icon

Ability

Type

Uses

Description

Nightshade
Nightshade Day 4 Expose a player to a deadly poison. The target dies after two nights, bypassing Death Immunity, unless they are healed by a Physician or Alchemist.
Distract
Distract Day 2 Distract a target so they cannot speak for 10 seconds.
Assassinate
Assassinate Night Kill a target player.
2-For-1
2-For-1 Night 1 You can kill two targets this night.

The Assassin's Ability Feedback:

Nightshade

On use: "You poisoned [Target]."

Distract

On use: "You distracted [Target]."

Assassinate

On use: "You attacked [Target] last night."

If they were immune: "[Target] was immune to your attack."

2-For-1

On use: "You attacked [Target] last night."

If they were immune: "[Target] was immune to your attack."

The Duchess' Abilities:

Icon

Ability

Type

Uses

Description

Royal Blood
Royal Blood Passive Special [Only usable upon the death of a king] As a Royal, you can put your name forward for nominations to become the next King. The Duchess does not have this passive in Casual Mode.
Bat Eyelashes
Bat Eyelashes Night Determine the target's class type.
Dark Wisp
Dark Wisp Night 2 Uncage a dark wisp, sucking out the light from the rooms of the Unseen. If any of Unseen members are Investigated tonight, you’ll be seen as if you are not part of the Unseen with The Mastermind displaying as Observer and The Assassin displaying as Butler.

The Duchess' Ability Feedback:

Bat Eyelashes

On use: "[Target]'s class type is [Class Type].

Dark Wisp

On use: "You uncaged your dark wisp."

The Enforcer's Abilities:

Icon

Ability

Type

Uses

Description

Protection
Protection Night 3 Prevent visits to a chosen Unseen member.
Frenzy
Frenzy Night 1 Guarantees The Assassin will kill the target. Bypasses night Immunity, Occupying, and healing.

The Enforcer's Ability Feedback:

Protection

On use: "You stood guard outside of [Target]'s room.

Frenzy

On use when the Assassin attacks: "You assisted The Assassin with killing their target."

On use when the Assassin does not attack: "The Assassin did not target anyone."

The Herbalist's Abilities:

Icon

Ability

Type

Uses

Description

Remedy Studies
Remedy Studies Passive Immune to Nightshade poison and bleeding.
Herbalist - Drug
Drug Night 3 Trick a player into believing they were attacked and healed. They will not believe they were cured of Nightshade or Bleeding.
Death Knight - Rotting
Defile Night 2 If targeted player dies tonight, they will appear as chosen class. You will know what class they really were.

The Herbalist's Ability Feedback:

Drug

On use: "You made [Target] believe they were healed last night."

Defile

On use: "[Target] will appear as another class in the morning."

The Illusionist's Abilities:

Icon

Ability

Type

Uses

Description

Telepathy
Telepathy Day 2 Telepathically send a message to everyone; they will not know who sent it.
Psychic - Private Matter
Private Matter Day 2 Whispers to and from you will be hidden from the public.
Mental Blur
Mental Blur Night 2 Completely erase the chat history of a player.
Mind Warp
Mind Warp Night Cause a player to receive incorrect feedback from their abilities tonight.

The Illusionist's Ability Feedback:

Telepathy

On use: "Your next message will be telepathically sent to all living players."

Private Matter

On use: "Whispers to and from you will be hidden from the public for the rest of the day."

Mind Warp

On use: "You warped [Target]'s mind.

Mental Blur

On use: "You erased [Target]'s memory of the past."

The Marshal's Abilities:

Icon

Ability

Type

Uses

Description

Expose
Expose Day 3 Reveal to the Unseen who the Prince jails tonight.
Random
Probe Night Determine a player’s class if they are part of the Blue Dragon.

The Marshal's Ability Feedback:

Expose

On use: "You will reveal who The Prince imprisons tonight."

Probe

On use with a Blue Dragon target: "[Target]'s class is [Class]."

On use with a Neutral target: "[Target] is Neutral, so you could not determine their class."

The Mastermind's Abilities:

Icon

Ability

Type

Uses

Description

Can't Touch This
Can't Touch This Passive Immune to occupation, target changing and death at night. Players who attempt to occupy you or change your target will believe it succeeded. Additionally, you will know who you would've been redirected to if a player attempts to change your target.
In The Shadows
In The Shadows Passive Does not appear as Unseen to all Investigative abilities for the first 3 nights.
Dirty Work
Dirty Work Day 1 If there are no more Unseen members left and there are less than 7 players alive, you can become The Assassin at the beginning of the night. This can be canceled before the day is over if you change your mind.
Convert
Convert Night Special Attempt to convert a player to the Unseen faction. There can only be three members of the Unseen alive at a time, including yourself.

* Unlimited Uses, but has a 1-day cooldown.

* After failing to convert twice in a row, if your next conversion would fail it will instead target a random convertible player.

Foresight
Foresight Night 4 Determine a player’s converted class type or if they cannot be converted.

The Mastermind's Ability Feedback:

Dirty Work

On use: "You will become The Assassin at the beginning of the night."

Convert

On success: "You converted [Target] to the Unseen."

If the action failed against them: "You could not convert [Target]." or "[Target] was dead."

Foresight

On use: "[Target]'s converted class type is [Class Type]." or "[Target] cannot be converted."

The Nightwatch's Abilities:

Icon

Ability

Type

Uses

Description

Follow
Follow Night Observe a player to see who visits them and who they visited at night.
Watch Carefully
Watch Carefully Night 2 Reveal a player's class.

The Nightwatch's Ability Feedback:

Follow

On use: "[Target] visited [Player] last night." and/or "[Player] visited [Target] last night."

Watch Carefully

On use: "[Target] is [a/an/The] [Class].

The Poacher's Abilities:

Icon

Ability

Type

Uses

Description

Isolation
Isolation Passive Immune to occupation at night and immune to target changing.
Spike Traps
Spike Traps Night 4 Set spike traps outside a player's room, occupying them and preventing anyone from visiting.
Snare Traps
Snare Trap Night 2 Place a trap outside of a player’s room. If they leave their room they will be occupied for 2 nights.

The Poacher's Ability Feedback:

Spike Traps

On use: "You set spike traps outside [Target]'s room."

Snare Trap

On use: "You set a trap outside of [Target]'s room."

The Sage's Abilities:

Icon

Ability

Type

Uses

Description

Court Wizard - Tornado
Tornado Night Swap two players’ positions, causing all players targeting one of them to target the other.
Wall of Fire
Wall of Fire Night 2 Summon a wall of fire at a player's door, preventing everyone but the Assassin from visiting them.

The Sage's Ability Feedback:

Tornado

On use: "You swapped [Target 1] with [Target 2]."

Wall of Fire

On use: "You cast a wall of fire around [Target]'s room."

The Servant's Abilities:

Icon

Ability

Type

Uses

Description

Dutiful
Dutiful Passive Immune to being occupied at night and immune to target changing.
Serve Wine
Serve Wine Night Occupy a player by getting them drunk.
Concentrated Wine
Concentrated Wine Night 2 Throw a party, occupying all players who visit you tonight. Bypasses occupy immunity.

The Servant's Ability Feedback:

Serve Wine

When you target someone: "You got [Target] drunk. Preventing them from taking any action."

If the action failed against them: "You were unable to Occupy [Target]. They are occupy immune."

Concentrated Wine

On use: "You served wine to everyone visiting you."

The Apostle's Abilities:

Icon

Ability

Type

Uses

Description

Random
Cult Pressure Day

2

Force a player to vote for another and prevent further voting from them.
Random
Telepathy Day 2 Telepathically send a message to everyone; they will not know who sent it.
Random
Cult Spy Night 3 You will see all whispers to and from target player. Cannot target King.
Snoop
Snoop Night 2 Read a player’s journal.

The Apostle's Ability Feedback:

Telepathy

On use: "Your next message will be telepathically sent to all living players."

Cult Pressure

On use: "You made [Target 1] accuse [Target 2] of treason."

Cult Spy

On use: "You sent a maid to spy on [Target]."

Snoop

On use: "You looked at [Target]'s logbook."

The Cult Leader's Abilities:

Icon
Ability
Type
Uses
Description
Blood of Mithras
Blood of Mithras
Day
Sacrifice a Cult member to Mithras at the end of the night to gain 2 uses of Eradicate.

Note: Can not be used until day 3.

Cult Leader - Rupture
Rupture
Day
4
Cause a player to bleed, they will die in 2 nights unless healed.
Brainwash
Brainwash
Night
Special
Attempt to Convert a player to the Cult. There may only be four Cult members at a time.

* Unlimited Uses, but 1-day cooldown.

* After failing to convert twice in a row, if your next conversion would fail it will instead target a random convertible player.

Eradicate
Eradicate
Night
3
Kill two targeted players.

The Cult Leader's Ability Feedback:

Blood of Mithras

On use: "You will have sacrificed [Target] to Mithras tonight."

Rupture

On use: "You made [Target] start bleeding."

Brainwash

On success: "You initiated [Target] into the Cult."

If the action failed against them: "You could not brainwash [Target]." or "[Target] was dead."

Eradicate

On use: "You attacked [Target] last night.

If they were immune: "[Target] was immune to your attack."

The Invoker's Abilities:

Icon

Ability

Type

Uses

Description

Strength of Corax
Fanatic Passive Immune to Occupation and target changing.
Bewilder
Bewilder Day

1

Disables The King's Day Abilities.
Chains of Corax
Chains of Corax Night 3 Occupy a player.
Strings of Mithras
Strings of Mithras Night 2 Attempt to control a player, choosing who they target tonight.

The Invoker's Ability Feedback:

Bewilder

On use: "You disabled The King's abilities."

Chains of Corax

On use: "You prevented [Target] from taking any action."

If the action failed against them: "You were unable to occupy [Target]. They are occupy immune."

Strings of Mithras

On use: "You forced [Target 1] to target [Target 2].

If the action failed against them: "You were unable to change [Target]'s target. They were immune to target changing or were occupied.

The Ritualist's Abilities:

Icon

Ability

Type

Uses

Description

Will of Mithras
Will of Mithras Passive Special If you are sacrificed, the Cult Leader’s Eradicate ability will gain an extra charge.
Ritualist - Teleportation
Teleportation Night 2 Swap two players’ positions, causing all players targeting one of them to target the other.
Brotherhood
Brotherhood Night 3 A chosen Cult member appear as a member of the Blue Dragon tonight.

The Ritualist's Ability Feedback:

Teleportation

On use: "You swapped [Target 1] with [Target 2]."

Brotherhood

On use: "You made [Target] appear not suspicious for the night."

The Seeker's Abilities:

Icon

Ability

Type

Uses

Description

Expose
Expose Day

1

Reveal to the Cult the person The Prince is imprisoning tonight.
Gaze
Gaze Night 3 Determine a player's class type.
Identify
Identify Night 2 Determine a player's faction.

The Seeker's Ability Feedback:

Expose

On use: "You will reveal who The Prince imprisons tonight."

Gaze

On use: "[Target]'s class type is [Class Type].

Identify

On use: "[Target] is a member of the [Blue Dragon/Cult]." or "[Target] is Neutral."

The Alchemist's Abilities:

Icon

Ability

Type

Uses

Description

Coagulate
Coagulate Passive You are immune to bleeding and nightshade poison.
Stoneskin Potion
Stoneskin Potion Day 4 You are immune to death the following night.
Crimson Potion
Crimson Potion Night Heal a target player, preventing their death. Also cure any poison or bleeding.
Emerald Potion
Emerald Potion Night 2 Poisons a target player with a lethal dosage, instantly killing them. You can NOT target The King with this ability.

The Alchemist's Ability Feedback:

Stoneskin Potion

On use: "You will be immune to death tonight."

Crimson Potion

On use when your target is attacked: "You healed [Target] last night."

On use when your target is poisoned: "You cured [Target] of their poisoning."

On use when your target can't be healed: "You could not heal [Target]."

On use when your target didn't need healing: "[Target] did not require any healing."

Emerald Potion

On use: "You poisoned [Target] last night."

If they were immune: "[Target] was immune to your poison."

The Fool's Abilities:

Icon
Ability
Type
Uses
Description
Poor Fellow
Poor Fellow
Passive
1
Players feel guilty if they execute the Fool. If you are executed before Day 4, the court will be unable to execute for the following two days, otherwise they will be unable to execute for one day.
Trickery
Trickery
Passive
Immune to occupation at night and immune to target changing.
Troll Box
Troll Box
Day
Choose a target player and Whisper a short phrase into the troll box. It will appear as if that player said it.

Note: The target will not see the message.

Fool - Hide
Hide
Night
2 You become immune to death tonight.
Deceive
Deceive
Night
2
Make yourself appear as suspicious to Investigative results.

The Fool's Ability Feedback:

Troll Box

On use: "You used the Troll Box on [Target]."

Hide

On use: "You hid from all attackers."

Deceive

On use: "You framed yourself."

The Inquisitor's Abilities:

Icon

Ability

Type

Uses

Description

Inquisitor - Holy Blessing
Holy Blessing Passive Immune to death at night once.
Inquisitor - Nobody Expects The Spanish Inqusition
Nobody Expects The Spanish Inqusition Passive Your visits will be hidden from others at night.
Inquisitor - Find Magic
Find Magic Night Check if a player is a magic user. The Court Wizard, Paladin, Mystic, Illusionist, Sage, Sorcerer, and the Cult are all magic users.
Inquisitor - Ruthless Efficiency
Ruthless Efficiency Night 3 Attack a player. Bypasses The Sorcerer's death immunity.

The Inquisitor's Ability Feedback:

Find Magic

On use: "[Target] is a magic user!" or "[Target] is NOT a magic user."

Ruthless Efficiency

On use: "You attacked [Target] last night."

If they were immune: "[Target] was immune to your attack."

The Mercenary's Abilities:

Icon

Ability

Type

Uses

Description

Looking For Work
Contracted Passive Special Occupy and redirection immune.
Offer Contract
Connections Day 1 Force the court to pardon your contract.
Stand Guard
Stand Guard Night 4 Protect your target from death and prevent others from visiting them. You also make yourself immune to death for the night. Your target will not be notified you are protecting them.
Rebound
Rebound Night 1 Prevent and kill everyone visiting your contract.

The Mercenary's Ability Feedback:

Connections

On use: "You forced the court to pardon your contract."

Stand Guard

On use: "You stood guard outside of [Target]'s room."

Rebound

On use if target is visited: "You killed someone while protecting [Target]."

On use if target is not visited: "You did not kill anyone while protecting [Target]."

The Possessor's Abilities:

Icon

Ability

Type

Uses

Description

Driven
Driven Passive Immune to occupation at night and immune to target changing.
Blackened Shield
Blackened Shield Passive Immune to death at night.
Death Knight - Rotting
Facelift Day Change the class your body will appear as when you swap bodies using Possess.
Icon 128x128 74
Puppet Strings Night Control a player and force them to kill another. You will also see whispers to and from the controlled player the next day. They will not be aware that they were controlled. Note that they still act normally that night; this does not replace their action.
Possess
Possess Night 2 You will take over a person’s body, leaving your old one behind. The old body will keep the class and logbook you had before. Your first victim will appear as a Possessor to everyone. The second will appear as the first victim's class. Additionally, when you possess a player, you will receive their deathnote.

The Possessor's Ability Feedback:

Facelift

On use: "You will appear as [Class] when you swap bodies."

Puppet Strings

On use: "You attacked [Target] last night.

If they were immune: "[Target] was immune to your attack."

Possess

On use: "You possessed [Target] last night."

If they were immune: "[Target] was immune to your attack."

The Reaper's Abilities:

Icon

Ability

Type

Uses

Description

Consume Soul
Consume Soul Passive Special If you die at night with at least one soul, you will consume it and come back to life. You start with two souls. (Does NOT work if executed by The Prince)
Icy Touch
Icy Touch Day Special Consume two souls to silence a target player for the day, and prevent them from voting.
Gather Darkness
Gather Darkness Day Special Consume two souls to make Reap bypass night immunity.
Reap
Reap Night Reap the soul of a player, killing them and leaving an empty body for a day. The victim cannot be healed.

The Reaper's Ability Feedback:

Icy Touch

On use: "You sent a chill through [Target]."

Gather Darkness

On use: "Your Reap will bypass night immunity tonight." On use with not enough souls: "You do not have enough souls to use Gather Darkness."

Reap

On use: "You reaped [Target]'s soul last night. If they were immune: "[Target] was immune to your attack." If they were already reaped: "[Target] has already been reaped."

The Scorned's Abilities:

Icon

Ability

Type

Uses

Description

Resolve
Resolve Passive Immune to death at night, occupation and target changing.
Troll Box
Troll Box
Day
Choose a target player and Whisper a short phrase into the troll box. It will appear as if that player said it.

Note: The target will not see the message.

Scorned - Frame
Frame Night 3 Make a target appear suspicious to investigative classes.

The Scorned's Ability Feedback:

Troll Box

On use: "You used the Troll Box on [Target]."

Frame

On use: "You framed [Target]."

The Sorcerer's Abilities:

Icon

Ability

Type

Uses

Description

Mental Blur
Perception Passive You will not attack targets that are death immune, guarded by The Knight, or are an Unseen/Cult member. You will attack The Inquisitor if they are not being guarded.
Sorcerer - Mage Armor
Mage Armor Passive Immune to death at night, occupation, target changing, poison and bleeding.
Sorcerer - Magic Dust
Magic Dust Day 2 All players appear to be a magic user to The Inquisitor tonight.
Magic Cloak
Magic Cloak Day 2 Hide your visits from Observers at night. You will also appear non-magic to The Inquisitor.
Sorcerer - Magic Missile
Magic Missile Night Fire a magic missile at a player, killing them.
Sorcerer - Circle of Death
Circle of Death Night 2 Everyone visiting target player will die. (Unavailable before Night 3)

The Sorcerer's Ability Feedback:

Magic Dust

On use: "Everyone will appears as a magic user tonight."

Magic Cloak

On use: "You have cloaked yourself for the day."

Magic Missile

On use: "You attacked [Target] last night."

If the target was immune: "[Target] was immune to your attack."

Circle of Death

If someone visited your target: "Your Circle of Death killed someone."

If no one visited your target: "Your Circle of Death did not kill anyone."

In-Game Wiki

Class Cards Gif

Abilities don't have to be memorized - you can access the in-game wiki "class cards" by pressing TAB.