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There are are a large number of abilities in ToL. Abilities are split up into 3 types:

  • Passives
  • Day Abilities
  • Night Abilities

You can only use one active ability per day or night round. For example, the King cannot use the Royal Finger to vote a player up, and then use Decide Fate on the same day.

Abilities By Class (Classic)

The following information is transcluded from each of the class pages. If you wish to change any of the information, please do it from those pages, rather than this one.

The King's Abilities:

Icon
Ability
Type
Uses
Description
Tenacity
Tenacity
Passive
Immune to being occupied at night and immune to target changing.

If you are the Psycho King, this ability also makes you immune to death at night. Additionally, your abilities don't count as visits.

Royal Blood
Loyalty
Passive
If the Starting King is a Good King and is executed, the court will be unable to accuse anyone of treason for a day.
The Royal Finger
The Royal Finger
Day
The King's next vote for treason will count twice.
Decide Fate
Decide Fate
Day
1
After the final vote, the King can veto the votes and decide if the fate of the person defending themselves. If the King decides to execute, the player on the stand is executed. If the King decides to pardon the player on the stand, they can't be accused of treason again that day.
Guards!
Guards!
Night
4
The King can summon a guard to protect a player. The guard will sacrifice himself for that player if an attempt is made on his life. Whether the guard actually saves the player or not, the guard is spent.

If you are The Psycho King, this ability functions differently. You target a player to send a guard to kill them. Additionally, The Psycho King has unlimited uses of Guards.

Note: The Starting King has 6 Guards instead of 4.

Guards!
Order Execution Night 2 Send a guard to attack a player. The attack bypasses night immunity, and it's use is announced to the court the next day.

Note: Only the Starting King has this ability.

The Butler's Abilities:

icon

Ability

Type

Uses

Description

Dutiful
Dutiful Passive Immune to being occupied at night and immune to target changing.
Nightshade Wine
Nightshade Wine Day 1 You will poison the King, causing him to die in one night if not healed by a Physician or an Alchemist. If the King is a member of the Blue Dragon, you will take your own life.
Serve Wine
Serve Wine Night Occupy a player by getting them drunk. The Butler will be notified if the target cannot be occupied, as they will refuse the wine.
Concentrated Wine
Concentrated Wine Night 2 Throw a party, occupying all players who visit you tonight. Bypasses occupy immunity.

The Court Wizard's Abilities:

Icon

Ability

Type

Uses

Description

Court Wizard - Tornado
Tornado Night 3 Swap two players’ positions causing all players targeting one of them to target the other.
Magical Barrier
Magical Barrier Night Protect a player from all negative affects and conversion. Does not prevent kills.

The Death Knight's Abilities:

Icon

Ability

Type

Uses

Description

Death Knight - Undead
Undead Passive You appear dead to all other players, and cannot talk to living players or vote. You will not appear in the court during the day.
Death Knight - Rotting
Rotting Passive Dies 3 days after being created.
Sacrifice
Sacrifice Night 2 Protect a player, killing anyone attempting to attack them.
Cold Steel
Cold Steel Night 1 Kill a player. If they were an ally, you will instead take your own life. Can't be used until Night 3.

The Drunk's Abilities:

Icon

Ability

Type

Uses

Description

Royal Blood
Royal Blood Passive Special [Only usable upon the death of a king] As a Royal, you can put your name forward for nominations to become the next King.
Drunk - I am the Liquor
I am the Liquor Passive Immune to occupation at night and immune to target changing.
Debauchery
Debauchery Night Get in a player’s way, causing them to target you. You are immune to all attacks and conversions redirected to you.
Happy Hour
Happy Hour Night 2 Occupy and get rid of your target's night and occupy immunities for the night.

The Hunter's Abilities:

Icon

Ability

Type

Uses

Description

Retribution
Retribution Passive If found guilty of treason, you will kill your accuser before your execution.
Isolation
Isolation Passive Immune to occupation at night and immune to target changing.
Wolf Companion
Wolf Companion Night 2 Summon a wolf to attack someone. They will bleed and die in one day unless healed.

Note: You don't technically visit the target and the ability can't be used until Night 3.

Bear Companion
Bear Companion Night 3 Summon a bear to protect you from all attacks at night. The attackers will be dead in the morning (Bypasses night immunity). You will be death and conversion immune.

The Knight's Abilities:

Icon

Ability

Type

Uses

Description

Soon™ Armored Night You will survive the first attack you block with Sacrifice.
Sacrifice-0
Sacrifice Night Protect a player, giving your life to kill their attackers. Bypasses death immunity.
Cold Steel
Cold Steel Night Kill a player. If they were an ally, you will instead take your own life.

Note: You can't be healed if you commit suicide. Also, can't be used until Night 3.

The Noble's Abilities:

Icon

Ability

Type

Uses

Description

Royal Blood
Royal Blood Passive Special [Only usable upon the death of a king] As a Royal, you can put your name forward for nominations to become the next King.
Random
Political Pressure Day 2 Force a player to accuse another player and prevent them from voting further.
Random
Noble Twin Day 2 Your vote for execution and pardon will count twice.
Maid Spy
Maid Spy Night You will see all whispers to and from target player. Cannot target King.
Snoop
Snoop Night 2 Read a player’s journal.

The Observer's Abilities:

Icon

Ability

Type

Uses

Description

Follow
Follow Night Observe a player to see who visits them and who they visited at night.
Window Peek
Window Peek Night 2 Discover a player's faction.

The Paladin's Abilities:

Icon Ability Type Uses Description
Smite
Smite Night 2 If the Cult Leader attempts to convert you or your target tonight, you will kill the Cult Leader.
Test Faith
Test Faith Night Determine if a player is a member of the Cult.

The Physician's Abilities:

Icon

Ability

Type

Uses

Description

Remedy Studies
Remedy Studies Passive Immune to Nightshade poison and bleeding.
Heal
Heal Night Heal a player, preventing them from dying tonight, and cures poison and bleeding.
Physician - Reanimate
Reanimate Night 1 Revive a Dead Blue Dragon player as a Death Knight.

The Prince's Abilities:

Icon

Ability

Type

Uses

Description

Unstoppable
Unstoppable Passive Immune to being occupied at night and immune to target changing.
Royal Blood
Royal Blood Passive Special [Only usable upon the death of a king] As a Royal, you can put your name forward for nominations to become the next King.
Imprison
Imprison Day Choose a player to jail tonight. They will be protected from all visits. Can only Imprison the same player three times. (Imprisoning occupies the imprisoned person and bypasses occupation immunity).
Execute
Execute Night 3 Kill the imprisoned player (Bypass Night Immunity). If you execute a member of the Blue Dragon, you lose all your remaining executions.

Note: Can't be used until Night 3.

The Princess's Abilities:

Icon

Ability

Type

Uses

Description

Royal Blood
Royal Blood Passive Special [Only usable upon the death of a king] As a Royal, you can put your name forward for nominations to become the next King.
Flirt
Flirt Night Check to see what Class Type the selected player is. You will receive two results, one of which will be their real type, and one won't be.
Will O' Wisp
Will O' Wisp Night 3 Uncage a Will O' Wisp, lighting your room. If someone visits you at night, the player you targeted will have your visitor revealed to them. (“X visited the princess.”)

The Psychic's Abilities:

Icon

Ability

Type

Uses

Description

Call the Dead
Call The Dead Passive Can talk to the dead at night
Telepathy
Telepathy Day 2 Telepathically send a message to everyone; they will not know who sent it.
Psychic - Private Matter
Private Matter Day 2 Whispers to and from you will be hidden from the public.
Link Minds
Link Minds Night Link your mind with a player, allowing you to anonymously talk to them, and allowing them to talk with the dead, for the rest of the night.

The Alcoholic's Abilities:

Icon

Ability

Type

Uses

Description

Royal Blood
Royal Blood Passive Special [Only usable upon the death of a king] As a Royal, you can put your name forward for nominations to become the next King.
Drunk - I am the Liquor
I am the Liquor Passive Immune to occupation at night and immune to target changing.
Debauchery
Debauchery Night Get in a player’s way, causing them to target you. You are immune to all attacks and conversions redirected to you.
Happy Hour
Happy Hour Night 2 Occupy and get rid of your target's night and occupy immunities for the night.

The Aristocrat's Abilities:

Icon

Ability

Type

Uses

Description

Royal Blood
Royal Blood Passive Special [Only usable upon the death of a king] As a Royal, you can put your name forward for nominations to become the next King.
Random
Political Pressure Day 2 Force a player to accuse another player and prevent them from voting further.
Random
Noble Twin Day 2 Your vote for execution and pardon will count twice.
Maid Spy
Maid Spy Night You will see all whispers to and from target player. Cannot target King.
Snoop
Snoop Night 2 Read a player’s journal.

The Assassin's Abilities:

Icon

Ability

Type

Uses

Description

Nightshade
Nightshade Day 4 Expose a player to a deadly poison. The target dies after two nights, bypassing Death Immunity, unless they are healed by a Physician or Alchemist.
Distract
Distract Day 2 Distract a target so they cannot speak for 10 seconds.
Assassinate
Assassinate Night Kill a target player.
2-For-1
2-For-1 Night 1 You can kill two targets this night.

The Duchess's Abilities:

Icon

Ability

Type

Uses

Description

Royal Blood
Royal Blood Passive Special [Only usable upon the death of a king] As a Royal, you can put your name forward for nominations to become the next King.
Bat Eyelashes
Bat Eyelashes Night Determine the target's class type.
Dark Wisp
Dark Wisp Night 2 Uncage a dark wisp, sucking out the light from the rooms of the Unseen. If any of Unseen members are Investigated tonight, you’ll be seen as if you are not part of the Unseen with The Mastermind displaying as Observer and The Assassin displaying as Butler.

The Enforcer's Abilities:

Icon

Ability

Type

Uses

Description

Protection
Protection Night 3 Prevent visits to a chosen Unseen member.
Frenzy
Frenzy Night 1 Guarantees The Assassin will kill the target. Bypasses night Immunity, Occupying, and healing.

The Herbalist's Abilities:

Icon

Ability

Type

Uses

Description

Remedy Studies
Remedy Studies Passive Immune to Nightshade poison and bleeding.
Herbalist - Drug
Drug Night 3 Trick a player into believing they were attacked and healed. They will not believe they were cured of Nightshade or Bleeding.
Death Knight - Rotting
Defile Night 2 If targeted player dies tonight, they will appear as chosen class. You will know what class they really were.

The Illusionist's Abilities:

Icon

Ability

Type

Uses

Description

Telepathy
Telepathy Day 2 Telepathically send a message to everyone; they will not know who sent it.
Psychic - Private Matter
Private Matter Day 2 Whispers to and from you will be hidden from the public.
Mental Blur
Mental Blur Night 2 Completely erase the chat history of a player.
Mind Warp
Mind Warp Night Cause a player to receive incorrect feedback from their abilities tonight.

The Mastermind's Abilities:

Icon

Ability

Type

Uses

Description

Can't Touch This
Can't Touch This Passive Immune to occupation, target changing and death at night. Players who attempt to occupy you or change your target will believe it succeeded.
In The Shadows
In The Shadows Passive Does not appear as Unseen to all Investigative abilities for the first 3 nights.
Dirty Work
Dirty Work Day 1 If there are no more Unseen members left and there are less than 7 players alive, you can become The Assassin at the beginning of the night. This can be canceled before the day is over if you change your mind.
Convert
Convert Night Special Attempt to convert a player to the Unseen faction. There can only be three members of the Unseen alive at a time, including yourself.

* Unlimited Uses, but has a 1-day cooldown.

* After failing to convert twice in a row, if your next conversion would fail it will instead target a random convertible player.

Foresight
Foresight Night 4 Determine a player’s converted class type or if they cannot be converted.

The Marshal's Abilities:

Icon

Ability

Type

Uses

Description

Expose
Expose Day 3 Reveal to the Unseen who the Prince jails tonight.
Random
Probe Night Determine a player’s class if they are part of the Blue Dragon.

The Nightwatch's Abilities:

Icon

Ability

Type

Uses

Description

Follow
Follow Night Observe a player to see who visits them and who they visited at night.
Watch Carefully
Watch Carefully Night 2 Reveal a player's class.

The Poacher's Abilities:

Icon

Ability

Type

Uses

Description

Isolation
Isolation Passive Immune to occupation at night and immune to target changing.
Spike Traps
Spike Traps Night 4 Set spike traps outside a player's room, occupying them and preventing anyone from visiting.
Snare Traps
Snare Trap Night 2 Place a trap outside of a player’s room. If they leave their room they will be occupied for 2 nights.

The Sage's Abilities:

Icon

Ability

Type

Uses

Description

Court Wizard - Tornado
Tornado Night Swap two players’ positions, causing all players targeting one of them to target the other.
Wall of Fire
Wall of Fire Night 2 Summon a wall of fire at a player's door, preventing everyone but the Assassin from visiting them.

The Sellsword's Abilities:

Icon

Ability

Type

Uses

Description

Stonewall
Stonewall Night 3 Protect any Unseen player and prevent other visitors from interacting with them.
Revenge
Revenge Night 1 Kill target player that accused an Unseen member of treason the previous day.

The Servant's Abilities:

Icon

Ability

Type

Uses

Description

Dutiful
Dutiful Passive Immune to being occupied at night and immune to target changing.
Serve Wine
Serve Wine Night Occupy a player by getting them drunk.
Concentrated Wine
Concentrated Wine Night 2 Throw a party, occupying all players who visit you tonight. Bypasses occupy immunity.

The Apostle's Abilities:

Icon

Ability

Type

Uses

Description

Random
Cult Pressure Day

2

Force a player to vote for another and prevent further voting from them.
Random
Cult Numbers Day 2 Your vote for execution or pardon will count for two votes.
Random
Cult Spy Night 3 You will see all whispers to and from target player. Cannot target King.
Snoop
Snoop Night 2 Read a player’s journal.

The Cult Leader's Abilities:

Icon
Ability
Type
Uses
Description
Blood of Mithras
Blood of Mithras
Day
Sacrifice a Cult member to Mithras at the end of the night to gain 2 uses of Eradicate.

Note: Can not be used until day 3.

Cult Leader - Rupture
Rupture
Day
4
Cause a player to bleed, they will die in 2 nights unless healed.
Brainwash
Brainwash
Night
Special
Attempt to Convert a player to the Cult. There may only be four Cult members at a time.

* Unlimited Uses, but 1-day cooldown.

* After failing to convert twice in a row, if your next conversion would fail it will instead target a random convertible player.

Eradicate
Eradicate
Night
3
Kill two targeted players.

The Invoker's Abilities:

Icon

Ability

Type

Uses

Description

Strength of Corax
Fanatic Passive Immune to Occupation and target changing.
Bewilder
Bewilder Day

1

Disables The King's Day Abilities.
Chains of Corax
Chains of Corax Night 3 Occupy a player.
Strings of Mithras
Strings of Mithras Night 2 Attempt to control a player, choosing who they target tonight.

The Ritualist's Abilities:

Icon

Ability

Type

Uses

Description

Will of Mithras
Will of Mithras Passive Special If you are sacrificed, the Cult Leader’s Eradicate ability will gain an extra charge.
Ritualist - Teleportation
Teleportation Night 2 Swap two players’ positions, causing all players targeting one of them to target the other.
Brotherhood
Brotherhood Night 3 A chosen Cult member appear as a member of the Blue Dragon tonight.

The Seeker's Abilities:

Icon

Ability

Type

Uses

Description

Expose
Expose Day

1

Reveal to the Cult the person The Prince is imprisoning tonight.
Gaze
Gaze Night 3 Determine a player's class type.
Identify
Identify Night 2 Determine a player's faction.

The Alchemist's Abilities:

Icon

Ability

Type

Uses

Description

Coagulate
Coagulate Passive You are immune to bleeding and nightshade poison.
Stoneskin Potion
Stoneskin Potion Day 4 You are immune to death the following night.
Crimson Potion
Crimson Potion Night Heal a target player, preventing their death. Also cure any poison or bleeding.
Emerald Potion
Emerald Potion Night 2 Poisons a target player with a lethal dosage, instantly killing them. You can NOT target The King with this ability.

The Fool's Abilities:

Icon
Ability
Type
Uses
Description
Poor Fellow
Poor Fellow
Passive
1
Players feel guilty if they execute the Fool. If you are executed before Day 4, the court will be unable to execute for the following two days, otherwise they will be unable to execute for one day.
Trickery
Trickery
Passive
Immune to occupation at night and immune to target changing.
Troll Box
Troll Box
Day
Choose a target player and Whisper a short phrase into the troll box. It will appear as if that player said it.

Note: The target will not see the message.

Fool - Hide
Hide
Night
2 No-one will be able to visit you on the night you hide.
Deceive
Deceive
Night
2
Make yourself appear as suspicious to Investigative results.

The Inquisitor's Abilities:

Icon

Ability

Type

Uses

Description

Inquisitor - Holy Blessing
Holy Blessing Passive Immune to death at night once.
Inquisitor - Nobody Expects The Spanish Inqusition
Nobody Expects The Spanish Inqusition Passive Your visits will be hidden from others at night.
Inquisitor - Find Magic
Find Magic Night Check if a player is a magic user. The Court Wizard, Paladin, Psychic, Illusionist, Sage, Sorcerer, and the Cult are all magic users.
Inquisitor - Ruthless Efficiency
Ruthless Efficiency Night 3 Attack a player. If they are a magic user, you will kill them. Bypasses night death immunity.

The Mercenary's Abilities:

Icon

Ability

Type

Uses

Description

Looking For Work
Looking for Work Passive Special If your original target dies, you have 3 days to find a new target, otherwise you will commit suicide.
Failure
Failure Passive Special If both your original target and new target die, you will commit suicide since you can no longer find work.
Offer Contract
Offer Contract Day If your original target dies, you can form a new contract.
Stand Guard
Stand Guard Night 4 Protect your target and prevent others from visiting, you also make yourself immune to death for the night.
Rebound
Rebound Night 1 Kill a player that accused your target of treason during the day.

The Possessor's Abilities:

Icon

Ability

Type

Uses

Description

Driven
Driven Passive Immune to occupation at night and immune to target changing.
Blackened Shield
Blackened Shield Passive Immune to death at night.
Death Knight - Rotting
Facelift Day 3 Change the class your body will appear as when you swap bodies using Possess.
Icon 128x128 74
Puppet Strings Night Control a player and force them to kill another. You will also see whispers to and from the controlled player the next day. They will not be aware that they were controlled. Note that they still act normally that night; this does not replace their action.
Possess
Possess Night 3 You will take over a person’s body, leaving your old one behind. The old body will keep the class and logbook you had before. Your first victim will appear as a Possessor to everyone. The second will appear as the first victim's class, and the third will appear as the second victim's class.

The Reaper's Abilities:

Icon

Ability

Type

Uses

Description

Consume Soul
Consume Soul Passive Special If you die at night with at least one soul, you will consume it and come back to life. You start with two souls. (Does NOT work if executed by The Prince)
Icy Touch
Icy Touch Day Special Consume two souls to make a target player speak only to the dead for the day, and prevent them from voting.
Gather Darkness
Gather Darkness Day Special Consume two souls to make Reap bypass night immunity.
Reap
Reap Night Reap the soul of a player, killing them and leaving an empty body for a day. The victim cannot be healed.

The Scorned's Abilities:

Icon

Ability

Type

Uses

Description

Resolve
Resolve Passive Immune to death at night, occupation and target changing.
Troll Box
Troll Box
Day
Choose a target player and Whisper a short phrase into the troll box. It will appear as if that player said it.

Note: The target will not see the message.

Scorned - Frame
Frame Night 3 Make a target appear suspicious to investigative classes.

The Sorcerer's Abilities:

Icon

Ability

Type

Uses

Description

Mental Blur
Perception Passive You will not attack targets that are death immune, guarded by The Knight, or are an Unseen/Cult member. You will attack The Inquisitor if they are not being guarded.
Sorcerer - Mage Armor
Mage Armor Passive Immune to death at night, occupation, target changing, poison and bleeding.
Sorcerer - Magic Dust
Magic Dust Day 2 All players appear to be a magic user to The Inquisitor tonight.
Magic Cloak
Magic Cloak Day 2 Hide your visits from Observers at night.
Sorcerer - Magic Missile
Magic Missile Night Fire a magic missile at a player, killing them.
Sorcerer - Circle of Death
Circle of Death Night 2 Everyone visiting target player will die. (Unavailable before Night 3)

In-Game Wiki

Abilities don't have to be memorized - you can access the in-game wiki "class cards" by pressing TAB:
Wiki-cards