The Cult Faction
The Cult Faction Classes
The Cult is an antagonist faction, like the Unseen. They will never appear in the same game as the Unseen, however, they will only spawn when there are 11 or more players in game. The Cult can have a maximum of 4 members (excluding an Evil King). They contain the following classes:
The Cult faction has a radically different approach towards success than the Unseen faction. Whereas the Unseen always has one killing class that can kill someone at night (the Assassin), the Cult mostly relies on its Cult Leader to dish out death and destruction. Indeed, the Apostle, Invoker, Ritualist and Seeker all lack a killing ability and rely on different means to destroy Blue Dragon.
The Cult leader can use Eradicate at night to kill off players, but it is common practice in the first nights to try to convert Blue Dragon classes first instead of killing them. This is due to several reasons:
- the Cult can have up to four members and it quite needs those numbers.
- The Cult Leader does not have night or occupy immunity, and can be immediately detected by investigative classes (unlike the Unseen Mastermind). This means he is at much greater risk of dying.
- The Cult Leader's Eradicate ability only has three uses, and is only rechargeable by sacrificing a fellow Cult member. This means that you should choose your targets carefully.
Because of these aforementioned reasons, most players will usually suspect the existence of a Cult faction when no one has died during the first night(s).
The Cult Leader's day ability, Rupture, allows the Cult to have some degree of killing power. It can be used at any time during the day (not during a trial though), but the best time to use it on someone is just before a non-Cult player is going to get voted up and stand trial (making them more suspicious).
The other Cult members boast some powerful abilities, albeit not killing abilities, that can alter the course of a game. Here are some strategies employed by the various classes:
- The Apostle's Mind Warp ability causes a player to receive incorrect feedback from their night abilities. This can be used to great effect on a paladin, for example. Ideally, he will wrongly accuse the person he checked the following day and lose credibility when the accused one is hanged.
- The Ritualist's Strength of Corax can be devastating if used correctly. The Cult Leader will bypass night immunity and kill the target as well as any player visiting the target. You can use this on someone who has drawn a lot of attention during the day.
- The Seeker is the information gatherer of the Cult, and can relatively easily pose as an Observer or as a Princess to the court.
The Paladin is one of few that knows about them. Our scouts are seeking him out for briefing..