4 Factions


There are four opposing factions:

  1. The Blue Dragon (Good/Protagonist)
  2. The Unseen (Bad/Antagonist)
  3. Neutral
  4. The Cult (Bad/Antagonist)

The Blue Dragon Faction

The Prince-card
This faction covers the majority of the game -- the game's storyline is based on finding and executing the traitors accused of Treason: Generally, ~60% of the players will be Blue Dragon. Every Blue Dragon faction member is anonymous and has no clue who is ally and foe. This makes blaming others difficult until you can deduct who is who.

Blue Dragon classes cannot talk at night, with some exceptions.

The Psychic-card
The Priest-card

The following classes can be found within the Blue Dragon - an asterisk* marks a class found in every game:

A carrot^ marks classes from aftermath

  1. The Court Wizard
  2. The Butler
  3. The Drunk
  4. The Observer
  5. The Noble
  6. The Paladin
  7. The Hunter
  8. The Inspector^
  9. The King* (Random)
  10. The Knight
  11. The Lord^
  12. The Noble
  13. The Observer
  14. The Paladin* (Only when Cult is present)
  15. The Physician
  16. The Priest
  17. The Prince*
  18. The Princess
  19. The Psychic
  20. The Sheriff* (Only when the Unseen is present)

The Unseen Faction

The Mastermind-card
The antagonists of the game - The Unseen are few, but powerful: The Unseen faction only starts with 2 members, but The Mastermind can Convert certain other classes to join the Unseen -- Not just join, but even change their abilities to more suit the Unseen!

Unseen faction members also know who other Unseen members are - this creates a distinct balance to make up for being low in number.

When the Unseen are present, the Sheriff will be there to search for them.

The Assassin-card

The following classes can be found within the Unseen - an asterisk* marks a class found in every game the Cult is not present:

  1. The Alcoholic (Converted)
  2. The Aristocrat (Converted)
  3. The Assassin*
  4. The Duchess (Converted)
  5. The Enforcer (Converted)
  6. The Illusionist (Converted)
  7. The Herbalist (Converted)
  8. The King* (Random, only if Unseen are present)
  9. The Mastermind*
  10. The Nightwatch (Converted)
  11. The Poacher (Converted)
  12. The Sage (Converted)
  13. The Sellsword (Converted)
  14. The Servant (Converted)
  15. The Soulcatcher (Converted)

The Neutral Factions

Neutral faction members technically don't belong to a faction - they neither follow the Blue Dragon or the Unseen and are too smart to join the Cult.

The Possessor-card
The Fool

Neutral faction members are generally selfish, with the goal to often simply survive. This means that Neutral members can unofficially choose a side and switch anytime since they win when another faction wins, with a few exceptions, one being that Neutral Killers have to see both the Blue Dragon and the Unseen/Cult fall to win.

Neutral classes cannot talk at night.

The following classes can be found within the Neutral faction - an asterisk* marks a class found in every game:

A carrot^ marks aftermath only classes.

  1. The Alchemist
  2. The Fool
  3. The King* (Random)
  4. The Madman^
  5. The Mercenary
  6. The Possessor
  7. The Reaper
  8. The Scorned
  9. The Usurper^

The Cult Faction

The Cult are the other antagonists, they will appear when the Unseen do not.

The Cult Leader-card

When they appear, The Paladin can always initially be found to hunt them down. The Cult, similar to The Unseen, starts small in number and knows who other Cult faction members are.

Cult members, similar to Unseen, can talk with other Cult members at night.

The Cult Leader can recruit others to become a Cult Member to later send them to their death on a kamikaze mission for The Blood God, Mithras (as seen behind The Cult Leader's portrait).

The following classes can be found within the Cult - an asterisk* marks a class found in every game the Unseen is not present:

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