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Throne of Lies

Factions

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4 Factions

Facions

There are four opposing factions:

  1. The Blue Dragon (Good/Protagonist)
  2. The Unseen (Bad/Antagonist)
  3. Neutral
  4. The Cult (Bad/Antagonist)
BlueDragon

The Blue Dragon Faction

The Prince-card
This faction covers the majority of the game -- the game's storyline is based on finding and executing the traitors accused of Treason: Generally, ~60% of the players will be Blue Dragon. Every Blue Dragon faction member (Other than The Nobles) is anonymous and has no clue who is ally and foe. This makes blaming others difficult until you can deduct who is who.

Blue Dragon classes cannot talk at night, with some exceptions.

The Psychic-card
The Priest-card

The following classes can be found within the Blue Dragon - an asterisk* marks a class found in every game:

  1. The Court Wizard
  2. The Butler
  3. The Observer
  4. The Noble
  5. The Paladin
  6. The King* (Random)
  7. The Knight
  8. The Noble
  9. The Observer
  10. The Paladin* (Only when Cult is present)
  11. The Physician
  12. The Priest
  13. The Prince*
  14. The Princess
  15. The Psychic
  16. The Sheriff* (Only when the Unseen is present)
BlackRose

The Unseen Faction

The Mastermind-card
The antagonists of the game - The Unseen are few, but powerful: The Unseen faction only starts with 2 members, but The Mastermind can Convert certain other classes to join the Unseen -- Not just join, but even change their abilities to more suit the Unseen!

Unseen faction members also know who other Unseen members are - this creates a distinct balance to make up for being low in number.

When the Unseen are present, the Sheriff will be there to search for them

The Assassin-card

The following classes can be found within the Unseen - an asterisk* marks a class found in every game the cult is not present:

  1. The Aristocrat (Converted)
  2. The Assassin*
  3. The Duchess (Converted)
  4. The Enforcer (Converted)
  5. The Illusionist (Converted)
  6. The Herbalist (Converted)
  7. The King* (Random)
  8. The Mastermind*
  9. The Nightwatch (Converted)
  10. The Sage (Converted)
  11. The Sellsword (Converted)
  12. The Servant (Converted)
  13. The Soulcatcher (Converted)
Neutral

The Neutral Factions

Neutral faction members technically don't belong to a faction - they neither follow the Blue Dragon or the Unseen and are too smart to join the Cult.

The Possessor-card
The Fool

Neutral faction members are generally selfish, with the goal to often simply survive. This means that Neutral members can unofficially choose a side and switch anytime since they win when another faction wins, with a few exceptions.

Neutral classes cannot talk at night.

The following classes can be found within the Neutral faction - an asterisk* marks a class found in every game:

  1. The Alchemist
  2. The Fool
  3. The King* (Random)
  4. The Mercenary
  5. The Possessor
  6. The Reaper
Cult

The Cult Faction

The Cult are the other antagonists, they will appear when the Unseen do not.

The Cult Leader-card

When they appear, The Paladin can always initially be found to hunt them down. The Cult, similar to The Unseen, starts small in number and knows who other Cult faction members are.

Cult members, similar to Unseen, can talk with other Cult members at night.

The Cult Leader can recruit others to become a Cult Member to later send them to their death on a kamikaze mission for The Blood God, Mithras (as seen behind The Cult Leader's portrait).

The following classes can be found within the Cult - an asterisk* marks a class found in every game the Unseen is not present:

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