There are are a large number of abilities in ToL. Abilities are split up into 3 types:
- Passives
- Day Abilities
- Night Abilities
Day abilities cannot be used on Day 1, unless stated otherwise.
You can only use one active ability per day or night round. For example, the King cannot use the Royal Finger to vote a player up, and then use Decide Fate on the same day.
Abilities By Class (Classic)[]
The following information is transcluded from each of the class pages. If you wish to change any of the information, please do it from those pages, rather than this one. This does not apply to the feedback sections.
The Good King's Abilities:[]
Icon | ||||
---|---|---|---|---|
Can talk at all points in a trial. | ||||
If the starting Good King is executed, then the court will be unable to accuse anyone of treason for a day. | ||||
Your current nomination for treason will count twice. | ||||
Decide an accused player's fate.
| ||||
Become death immune for the night.
| ||||
Safeguard | Have a safeguard protect target player, granting them death immunity for the night. You can't target the same player 2 nights in a row
|
The Good King's Ability Feedback:[]
Royal Finger[]
On use: "You pointed the finger at [Target]."
To everyone else: "The King has pointed the finger at [Target]."
Decide Fate[]
On use: "You decided the accused's fate."
To everyone else (if executed): "The King decided to execute [Target]."
To everyone else (if pardoned): Either the King decided to pardon [Target] or the Sorcerer pardoned themselves.
Guards![]
At the end of the night: "Your guards granted you death immunity for the night."
Safeguard[]
At the end of the night: "Your safeguard granted [Target] death immunity for the night."
The Neutral King's Abilities:[]
Icon | ||||
---|---|---|---|---|
Can talk at all points in a trial. | ||||
Your current nomination for treason will count twice. | ||||
Decide an accused player's fate.
| ||||
Become death immune for the night.
|
The Neutral King's Ability Feedback:[]
Royal Finger[]
On use: "You pointed the finger at [Target]."
To everyone else: "The King has pointed the finger at [Target]."
Decide Fate[]
On use: "You decided the accused's fate."
To everyone else (if executed): "The King decided to execute [Target]."
To everyone else (if pardoned): Either the King decided to pardon [Target] or the Sorcerer pardoned themselves.
Guards![]
On use: "Your guards granted you death immunity."
The Evil King's Abilities:[]
Icon | ||||
---|---|---|---|---|
Can talk at all points in a trial. | ||||
Your current nomination for treason will count twice. | ||||
Decide an accused player's fate.
| ||||
Have a safeguard protect target player, granting them death immunity for the night. Can target self.
| ||||
Close Allies | Discover a player's class type and if they are a member of the Unseen.
|
The Evil King's Ability Feedback:[]
Royal Finger[]
On use: "You pointed the finger at [Target]."
To everyone else: "The King has pointed the finger at [Target]."
Decide Fate[]
On use: "You decided the accused's fate."
To everyone else (if executed): "The King decided to execute [Target]."
To everyone else (if pardoned): Either the King decided to pardon [Target] or the Sorcerer pardoned themselves.
Improved Safeguard[]
When you target someone else: "Your safeguard granted [Target] death immunity for the night."
When you target yourself: "Your safeguard granted you death immunity for the night."
Close Allies[]
Target is Unseen/Cult: "[Target]'s class is [Class] and is a member of the [Unseen/Cult]!"
Target is Blue Dragon or Neutral: "[Target] is not an ally."
The Psycho King's Abilities:[]
Icon | ||||
---|---|---|---|---|
Occupy and redirect immune. Death immune. Immune to bleeding. Can talk at all points in a trial. | ||||
Your current nomination for treason will count twice. | ||||
Decide an accused player's fate.
| ||||
Send a guard to attack target player. The guard will die in your place if the player is protected.
|
The Psycho King's Ability Feedback:[]
Royal Finger[]
On use: "You pointed the finger at [Target]."
To everyone else (if executed): "The King decided to execute [Target]."
To everyone else (if pardoned): Either the King decided to pardon [Target] or the Sorcerer pardoned themselves.
Decide Fate[]
On use: "You decided the accused's fate."
To everyone else (if executed): "The King decided to execute [Target]."
To everyone else (if pardoned): Either the King decided to pardon [Target] or the Sorcerer pardoned themselves.
Fatal Guards[]
On use: "Your guard attacked [Target] last night."
If they were immune: "[Target] was immune to your attack."
The Butler's Abilities:[]
icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Dutiful | Passive | ∞ | Immune to occupy and redirect.
| |
Poisoned Wine | Day | 1 | Secretly poison the King. Unless healed, the King will die at the end of the night. If the King is aligned with the Blue Dragon, you will take your life the following night and can no longer use your abilities.
| |
Serve Wine | Night | ∞ | Occupy a player tonight with wine. They will not be able to use abilities tonight. You cannot target the same player 2 nights in a row. | |
Concentrated Wine | Night | 2 | Throw a party, occupying everyone that targets you. |
The Butler's Ability Feedback:[]
Poisoned Wine[]
On use: "You poisoned the King."
Serve Wine[]
On success: "You occupied [Target]."
On failure: "You were unable to occupy [Target]. They are occupy immune."
Concentrated Wine[]
On use: "You occupied everyone targeting you."
The Chronomancer's Abilities:[]
icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Pocket Dimension | Day | 2 | If you die tonight, delay it for 2 nights. Usable day 1.
| |
Time Warp | Night | ∞ | Delays a player’s death for 2 days (including bleeding). You can delay the same death multiple times. Delayed deaths can be prevented by heals or death immunity.
| |
Distort Reality | Night | ∞ | Transfer a death delayed with Time Warp to another player.
|
The Chronomancer's Ability Feedback:[]
Pocket Dimension[]
On use: "If you die tonight, your death will be delayed for two nights."
On cancel: "Your dimensional pocket disperses."
Time Warp[]
On success: "You delayed [Target]'s death for two nights."
On non-death success: "[Target] did not die last night."
On failure: "You could not delay [Target]'s death."
Distort Reality[]
On use: "You redirected [Target 1]'s death to [Target 2] last night."
The Court Wizard's Abilities:[]
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Clear Mind | Day | 3 | Focusing your thoughts, make a player immune to conversion tonight. | |
Icy Veins | Day | 2 | Intensify will render your target death immune, in addition to its normal effects tonight. | |
Intensify | Night | ∞ | Fortify runes on target player, allowing them to bypass both occupation and redirection tonight. Your target will know they were intensified if it helped them.
| |
Tornado | Night | 3 | Target 2 players. Redirect all players targeting either of your targets to the other. You will be immune to any occupation or redirection that was swapped to yourself.
|
The Court Wizard's Ability Feedback:[]
Clear Mind[]
On use: "You plan to shield your target's mind tonight when Intensify is used."
On cancel: "Your mind fogs, abandoning your plan."
Icy Veins
On use: "You plan to magically protect your target tonight when Intensify is used."
On cancel: "The frost dissipates, abandoning your plan."
Intensify[]
On use: You allowed [Target] to bypass both occupation and redirection tonight.
If Clear Mind was used: Additionally, Clear Mind rendered them convert immune tonight.
If Icy Veins was used: Additionally, Icy Veins rendered them death immune tonight.
If your target was occupied/redirected and intensified (to target): Your action was instead intensified by a Court Wizard!
Tornado[]
On use: "You swapped [Target 1] with [Target 2]."
The Drunk's Abilities:[]
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Royal Blood | Passive | Special | During elections for a new King, votes for you count twice.
| |
I am the Liquor | Passive | ∞ | Immune to occupy and redirect abilities.
| |
Debauchery | Night | ∞ | Redirect target player to another.
| |
Happy Hour | Night | 2 | Redirect target player to themselves. |
The Drunk's Ability Feedback:[]
Debauchery[]
On use: "You redirected [Target 1] to [Target 2]."
On fail: "You were unable to redirect [Target 1]."
Happy Hour[]
On use: "You redirected [Target] to themselves."
On fail: "You were unable to redirect [Target]."
The Hunter's Abilities:[]
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Retribution | Passive | ∞ | If the court votes to execute you, you will kill the last player who voted against you. | |
Wolf Companion | Day | 2 | Cause a player to bleed. They will die in 2 nights unless saved. Not usable until Day 3. | |
Hunter's Mark | Night | 4 | Target 2 players. If the 1st player targets the 2nd, you will occupy and attack them. If you kill a Blue Dragon, you will lose all charges. Not usable until Night 3.
| |
Bear Companion | Night | 3 | Your bear will kill visitors attempting to attack you tonight. Bypasses death immune. You will be immune to death and conversion tonight. |
The Hunter's Ability Feedback:[]
Wolf Companion[]
On use: "You made [Target] start bleeding."
Hunter's Mark[]
On use: "[Target 1] targeted [Target 2] last night, so you occupied and attacked [Target 1]."
If your target was immune to occupation: [Target 1] targeted [Target 2] last night, so you attacked [Target 1].
If your target was immune to death: Coming soon
On fail: "[Target 1] did not target [Target 2] last night."
Bear Companion[]
On use if attacked: "Your bear killed players attacking you last night."
On use if not attacked: "Your bear did not detect any attackers."
The Knight's Abilities:[]
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Armored | Passive | ∞ | Your armor will protect you from the 1st attacker blocked by Defend. | |
Defend | Night | ∞ | Defend target player, trading your life to kill their attackers. You, and anyone you kill, will be unhealable.
| |
Cold Steel | Night | ∞ | Attack target player. If you killed an ally, you will also take your own life (Unhealable). Not usable until Night 3.
|
The Knight's Ability Feedback:[]
Defend[]
On use if target isn't attacked: "You protected [Target]."
On use if target is attacked (first blocked attacker): You killed someone while guarding [Target] last night. You have lost your armor passive.
On use if target is attacked (second blocked attacker): "You died killing someone that attacked [Target] last night."
Cold Steel[]
On use: "You attacked [Target] last night."
On use if target was immune: "[Target] was immune to your attack."
On use if target was Blue Dragon: "You took your own life, when you discovered [Target] was Blue Dragon."
The Maid's Abilities:[]
icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Matchmake | Night | ∞ | Test if target player is compatible with last-checked player. Players are compatible if they win together.
Scorned is incompatible with everyone. Royals are incompatible with each other.
| |
Nosy Servants | Night | 3 | Discover if a living player visited a dead player on the night they died.
|
The Maid's Ability Feedback:[]
Matchmake[]
Match: "[Previous Target] and [Target] are a match!"
Not a match: "[Previous Target] and [Target] are incompatible."
If, for whatever reason, you matchmake the same target twice in a row: You cannot matchmake a player with themselves.
Nosy Servants[]
On criteria success: "[Target 1] visited [Target 2] on the night they died!"
On fail: "[Target 1] did NOT visit [Target 2]."
The Mystic's Abilities:[]
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Busy Mind | Passive | ∞ | Immune to occupy and redirect.
| |
Link Minds | Night | ∞ | Allows another player to talk to you tonight. Others will not be able to see who you target. Failed if player is reaped by the Reaper.
| |
Conduit | Night | 2 | Allow 2 players to speak to each other tonight. You will be able to hear them. Others will not be able to see who you target.
|
The Mystic's Ability Feedback:[]
Link Minds[]
On use: "You anonymously linked your mind with [Target]."
If the action failed against them: "Something prevented you from linking your mind with [Target]."
Conduit[]
On use: "You linked the minds of [Target 1] and [Target 2]."
If the action failed against them: "Something prevented you from linking your mind with your targets."
The Noble's Abilities:[]
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Royal Blood | Passive | Special | During elections for a new King, votes for you count twice.
| |
Political Pressure | Day | 2 | Force target player A to vote for target player B. Then, prevent target A from voting further voting for the day.
| |
Gossip | Night | ∞ | Receive the feedback (ability result message) of abilities used on target player tonight.
| |
Court Spy | Night | 2 | Summon shadows to report the contents of all whispers tomorrow. |
The Noble's Ability Feedback:[]
Political Pressure[]
On use: "You made [Target 1] accuse [Target 2] of treason."
Gossip[]
On use: "You will see feedback for abilities used on [Target] tonight."
Court Spy[]
On use: "You sent your assistant to spy on the court tomorrow."
The Observer's Abilities:[]
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Observe | Night | ∞ | Discover who target player visits.
| |
Overlook | Night | 3 | Discover who visits target player.
|
The Observer's Ability Feedback:[]
Observe[]
On use: "[Target] visited [Player(s)] last night."
If your target visited nobody: Coming soon
Overlook[]
On use: "[Target] was visited by [Player(s)] last night."
If your target was not visited by anybody: "No one visited [target]"
The Paladin's Abilities:[]
Icon | Ability | Type | Uses | Description |
---|---|---|---|---|
Smite | Night | 2 | If the Cult tries to convert you or your target, you will kill the Cult Leader. Not usable until Night 3.
| |
Test Faith | Night | ∞ | Determine if target player is member of the Cult faction. |
The Paladin's Ability Feedback:[]
Test Faith[]
On use: "[Target] is a member of the Cult!" or "[Target] is not suspicious."
Smite[]
On use: "You watched over [Target] with your holy sword." or "You killed the Cult Leader while guarding [Target] last night."
The Physician's Abilities:[]
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Remedy Studies | Passive | ∞ | Immune to bleeding.
| |
Exhume | Day | 3 | At the end of the night, learn what classes killed a player, or if they committed suicide. Can not be cancelled once used.
| |
Inoculate | Day | 1 | Make a player permanently immune to bleeding. They will not be notified you targeted them. They will keep this passive even if their class changes.
| |
Heal | Night | ∞ | Use your staff to Heal target player, preventing their death and curing any bleeding.
| |
Self-Care | Night | 2 | If you are attacked tonight, you will heal yourself.
|
The Physician's Ability Feedback:[]
Exhume[]
On use: "You sent your assistant to exhume [Target]. You will receive the results tonight."
At night: "[Target] was killed by [Class(es)]." or "[Target] committed suicide."
Inoculate[]
On use: "You made [Target] immune to bleeding."
Heal[]
On use when your target is attacked (this shows regardless of bleeding): "You healed [Target] last night."
On use when your target is bleeding but not attacked: [Target] was bleeding, so you healed them.
On use when your target is both bleeding and attacked: [Target] was also bleeding, so you healed them.
On use when your target is attacked by an attack that bypasses healing: "You could not heal [Target]."
On use when your target didn't need healing: "[Target] did not require any healing."
Self-Care[]
On use when you are attacked: "You healed yourself last night."
On use when you are attacked by an attack that bypasses healing: "You could not heal yourself."
On use when you didn't need healing: "You did not require any healing."
The Prince's Abilities:[]
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Unstoppable | Passive | ∞ | Immune to occupy and redirect.
| |
Royal Blood | Passive | Special | During elections for a new King, votes for you count twice.
| |
Imprison | Day | ∞ | Choose target player to imprison tonight, occupying those targeting your prisoner. At night, you may interrogate them via chat. Usable day 1.
| |
Execute | Night | 3 | Execute the jailed player. If they are Blue Dragon, lose all charges of Execute. Not usable until Night 3.
|
The Prince's Ability Feedback:[]
Imprison[]
On first use of the day: "You will imprison [Target] tonight."
On consecutive uses on the same day: "You will instead imprison [Target] tonight."
On cancel: "You lay down your iron keyring."
Execute[]
On use: "You executed [Target]."
The Princess' Abilities:[]
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Royal Blood | Passive | Special | During elections for a new King, votes for you count twice.
| |
Flirt | Night | ∞ | Limit a player's class type down to 2 options | |
Will O' Wisp | Night | 2 | Discover if target player attacks anyone tonight.
|
The Princess' Ability Feedback:[]
Flirt[]
On use: "[Target] is a [Class Type] or a [Class Type] class."
Will-o-Wisp[]
On use if your target attacks: "[Target] attacked someone last night."
On use if your target does not attack: "[Target] did not attack anyone last night."
The Sheriff's Abilities:[]
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Scout | Day | ∞ | You will be alerted if the Unseen attempt to visit target player. The scout will stay on the player until you command them to watch someone else. | |
Expert Investigation | Night | ∞ | Determine if a player is a member of the Unseen faction.
| |
Surveillance | Night | 3 | If target player is a member of the Unseen faction, you will discover their class.
|
The Sheriff's Ability Feedback:[]
Scout[]
On use: "Your scout will watch [Target]."
On cancel: You call your scout off.
Expert Investigation[]
On use: "[Target] is a member of the Unseen." or "[Target] is not suspicious."
Surveillance[]
On use if the target is not Unseen: "[Target] is not suspicious."
On use if the target is Unseen: "[Target] is [Class]."
The Alcoholic's Abilities:[]
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Royal Blood | Passive | Special | During elections for a new King, votes for you count twice.
| |
I am the Liquor | Passive | ∞ | Immune to occupy and redirect abilities.
| |
Debauchery | Night | ∞ | Redirect target player to another.
| |
Happy Hour | Night | 2 | Redirect target player to themselves. |
The Alcoholic's Ability Feedback:[]
Debauchery[]
On use: "You redirected [Target 1] to [Target 2]."
On fail: "You were unable to redirect [Target 1]."
Happy Hour[]
On use: "You redirected [Target] to themselves."
'On fail: "You were unable to redirect [Target]."
The Aristocrat's Abilities:[]
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Royal Blood | Passive | Special | During elections for a new King, votes for you count twice.
| |
Political Pressure | Day | 2 | Force target player A to vote for target player B. Then, prevent target A from any further voting for the day.
| |
Intrigue | Night | ∞ | Frame a player and receive feedback of abilities used on them. Will not receive feedback for conversions, attacks, King abilities, or self-targeting abilities. | |
Court Spy | Night | 2 | Summon shadows to report the contents of all whispers tomorrow. |
The Aristocrat's Ability Feedback:[]
Political Pressure[]
On use: "You made [Target 1] accuse [Target 2] of treason."
Intrigue[]
On use: "You framed [Target] and will see feedback of abilities used on them tonight."
Court Spy[]
On use: "You sent your assistant to spy on the court tomorrow."
The Assassin's Abilities:[]
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Apprentice | Passive | ∞ | If the Mastermind dies, you will take their place.
* Only the starting Assassin has this passive. | |
Suicide | Special | 1 | Commit suicide at the end of the night. Should only be used when necessary, otherwise will result in punishment.
| |
Lacerate | Day | 3 | Cause a player to bleed. They will die in two nights unless saved. | |
Distract | Day | 3 | Silence a player for 20 seconds. They will not be able to speak or use abilities for the duration. | |
Assassinate | Night | ∞ | Kill the target player. | |
2-For-1 | Night | 1 | Attack 2 target players for the price of 1. Call Now! |
The Assassin's Ability Feedback:[]
Lacerate[]
On use: "You made [Target] start bleeding."
Distract[]
On use: "You silenced [Target]."
Assassinate[]
On use: "You attacked [Target] last night."
If they were immune: "[Target] was immune to your attack."
2-For-1[]
On use: "You attacked [Target] last night."
If they were immune: "[Target] was immune to your attack."
The Duchess' Abilities:[]
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Royal Blood | Passive | Special | During the election for a new King, votes for you count twice. You will keep this passive even if your class changes. | |
Bat Eyelashes | Night | ∞ | Entrance target player with your eyes into revealing their class type.
| |
Dark Wisp | Night | 2 | Uncage a dark wisp, making the Unseen appear not suspicious tonight. |
The Duchess' Ability Feedback:[]
Bat Eyelashes[]
On use: "[Target]'s class type is [Class Type]."
Dark Wisp[]
On use: "You disguised the Unseen for the night."
The Enforcer's Abilities:[]
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Protection | Night | 3 | Stand guard, occupying everyone targeting an Unseen faction member. | |
Frenzy | Night | 2 | Guarantees the Assassin will kill their target. Bypasses all forms of protection.
|
The Enforcer's Ability Feedback:[]
Protection[]
On use: "You stood guard outside of [Target]'s room."
Frenzy[]
On use when the Assassin attacks: "You assisted the Assassin with killing their target."
On use when the Assassin does not attack: "The Assassin did not target anyone."
The Handmaiden's Abilities:[]
icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Analyze | Night | ∞ | Test 2 players, if they are the same class type, discover their classes. | |
Prying Servants | Night | 2 | Discover who visited target player on the night they died.
|
The Handmaiden's Ability Feedback:[]
Analyze[]
On success: "[Target 1] and [Target 2] are a match! [Target 1] is a [Class] and [Target 2] is a [Class]." On fail: "[Target 1] and [Target 2] are not the same type."
Nosy Servants[]
On criteria success: "[Target 1] visited [Target 2] on the night they died!"
On fail: "[Target 1] did NOT visit [Target 2]."
The Herbalist's Abilities:[]
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Remedy Studies | Passive | ∞ | Immune to bleeding.
| |
Exhume | Day | 3 | At the end of the night, learn what classes killed a player, or if they committed suicide. Can not be cancelled once used.
| |
Drug | Night | 3 | Causes a player to falsely believe they were attacked and healed. | |
Defile | Night | 2 | If targeted player dies tonight, they will appear as chosen class. |
The Herbalist's Ability Feedback:[]
Exhume[]
On use: "You sent your assistant to exhume [Target]. You will receive the results tonight."
At night: "[Target] was killed by [Class(es)]." or "[Target] commited suicide."
Drug[]
On use: "You made [Target] believe they were healed last night."
Defile[]
On use: "[Target] will appear as another class in the morning."
The Illusionist's Abilities:[]
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Busy Mind | Passive | ∞ | Immune to occupy and redirect.
| |
Sinister Echoes | Day | 2 | Make it look like a player says something. They will not see the message.
| |
Private Matter | Day | 2 | The public will be completely unaware of whispers to and from you for the rest of the day. | |
Mental Blur | Night | 2 | Begin to melt a player's brain, completely erasing their chat history. | |
Mind Warp | Night | ∞ | Target player will receive framed results from using investigative abilities tonight. |
The Illusionist's Ability Feedback:[]
Private Matter[]
On use: "Whispers to and from you will be hidden from the public for the rest of the day."
Sinister Echoes
On use: "You whisper sinister echoes upon [target]."
On cancel: "The echoes go silent"
Mind Warp[]
On use: "You warped [Target]'s mind."
Mental Blur[]
On use: "You erased [Target]'s memory of the past."
The Marshal's Abilities:[]
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Expose | Day | 3 | Reveal who the Prince imprisons tonight to your faction. | |
Probe | Night | ∞ | Determine a player’s class, if they are part of the Blue Dragon.
| |
Snoop | Night | 2 | Examine a player's logbook. |
The Marshal's Ability Feedback:[]
Expose[]
On use: "You will reveal who The Prince imprisons tonight."
Probe[]
On use with a Blue Dragon target: "[Target]'s class is [Class]."
On use with a Neutral target: "[Target] is Neutral, so you could not determine their class."
Snoop[]
On use: "You looked at [Target]'s logbook."
The Mastermind's Abilities:[]
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Can't Touch This | Passive | ∞ | Immune to death (at night) and bleeding. | |
In the Shadows | Passive | ∞ | Appears to be Blue Dragon to investigative abilities for the first 3 nights.
| |
Suicide | Special | 1 | Commit suicide at the end of the night. This ability should only be used when necessary, otherwise the use of this ability will result in punishment.
| |
Dirty Work | Day | ∞ | If there are no Unseen members left, you will become the Assassin at the beginning of the night.
| |
Convert | Night | ∞
Special |
Attempt to convert a player into joining the Unseen.
| |
Foresight | Night | 4 | Discover a player’s converted class type, if any.
|
The Mastermind's Ability Feedback:[]
Dirty Work[]
On use: "You will become The Assassin at the beginning of the night."
Little Bird[]
On use: "You will now see all whispers to and from [Target] for the rest of the day."
Convert[]
On success: "You converted [Target] to the Unseen."
If the action failed against them: "You could not convert [Target]." or "[Target] was dead."
Foresight[]
On use: "[Target]'s converted class type is [Class Type]." or "[Target] cannot be converted."
The Nightwatch's Abilities:[]
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Follow | Night | ∞ | Follow target player, discovering who a player targets and who targets them.
| |
Watch Carefully | Night | 2 | Discover a player's class. |
The Nightwatch's Ability Feedback:[]
Follow[]
On use: "[Target] visited [Player] last night." and/or "[Player] visited [Target] last night."
Watch Carefully[]
On use: "[Target] is [a/an/The] [Class].
The Poacher's Abilities:[]
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Spike Traps | Night | 4 | Place spiked traps outside target player's room. Occupy that player and anyone else targeting him. | |
Snare Trap | Night | 2 | Place a snare trap outside target player's room. If they leave their room, they will be occupied for 2 nights. |
The Poacher's Ability Feedback:[]
Spike Traps[]
On use: "You set spike traps outside [Target]'s room."
Snare Trap[]
On use: "You set a trap outside of [Target]'s room."
The Sage's Abilities:[]
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Tornado | Night | ∞ | Target 2 players. Redirect all players targeting either of your targets to the other. You will be immune to occupy and redirect to yourself.
| |
Wall of Fire | Night | 2 | Occupy everyone targeting your target, except the Assassin. |
The Sage's Ability Feedback:[]
Tornado[]
On use: "You swapped [Target 1] with [Target 2]."
Wall of Fire[]
On use: "You cast a wall of fire around [Target]'s room."
The Servant's Abilities:[]
Icon |
Ability |
Type |
Uses |
Description | |
---|---|---|---|---|---|
Dutiful | Passive | ∞ | Immune to occupy and redirect.
| ||
Serve Wine | Night | ∞ | Occupy a player tonight with wine. They will not be able to use abilities tonight. | ||
Concentrated Wine | Night | 2 | Throw a party, occupying everyone that targets you with an ability. |
The Servant's Ability Feedback:[]
Serve Wine[]
When you target someone: "You got [Target] drunk, preventing them from taking any action."
If the action failed against them: "You were unable to occupy [Target]. They are occupy immune."
Concentrated Wine[]
On use: "You served wine to everyone visiting you."
The Timesnatcher's Abilities:[]
icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Rewind | Passive | ∞ | If you become an Assassin and have no charges of Two-For-One left, you will regain a charge. | |
Time Snatch | Night | 2 | If target player is bleeding, they will bleed out tonight. | |
Dark Dimension | Night | 2 | Make the Unseen appear "not suspicious" tonight. |
The Timesnatcher's Ability Feedback:[]
Time Snatch[]
On success: "You sped up the poison in [Target]'s body." and/or "You sped up [Target]'s bleeding." On fail: "[Target] was not poisoned or bleeding."
Dark Dimension[]
On use: "You disguised the Unseen for the night."
The Apostle's Abilities:[]
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Sinister Echoes | Day | 2 | Make it look like a player says something. They will not see the message.
| |
Cult Pressure | Day |
2 |
Disable target player's voting for the day, then force them to vote for a different target player.
| |
Mind Warp | Night | 3 | Target player will recieve framed results from using investigative abilities tonight. | |
Court Spy | Night | 2 | Summon shadows to report the contents of all whispers tomorrow. |
The Apostle's Ability Feedback:[]
Cult Pressure[]
On use: "You made [Target 1] accuse [Target 2] of treason."
Sinister Echoes
On use: "You whisper sinister echoes upon [target]."
On cancel: "The echoes go silent."
Mind Warp[]
On use: "You warped [Target]'s mind."
Court Spy[]
On use: "You sent your assistant to spy on the court tomorrow."
The Cult Leader's Abilities:[]
|
|
| ||
---|---|---|---|---|
Sacrifice target Cult member to gain 2 charges of Eradicate. Other members gain 1 charge of their 1st ability. This can not be cancelled once used. Not usable until Day 3. | ||||
Target player's veins rupture, causing them to bleed. They will die in 2 nights.
| ||||
Suicide | Special | 1 | Commit suicide at the end of the night. Should only be used when necessary, otherwise will result in punishment.
| |
Special |
Attempt to convert target player into joining the Cult. If conversion fails 3 times in a row, you will convert a random convertable player.
| |||
Unleash ancient power within Mithras, attacking 2 target players at once. |
The Cult Leader's Ability Feedback:[]
Blood of Mithras[]
On use: "You will have sacrificed [Target] to Mithras tonight."
Rupture[]
On use: "You made [Target] start bleeding."
Brainwash[]
On success: "You initiated [Target] into the Cult."
If the action failed against them: "You could not brainwash [Target]." or "[Target] was dead."
Eradicate[]
On use: "You attacked [Target] last night.
If they were immune: "[Target] was immune to your attack."
The Invoker's Abilities:[]
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Fanatic | Passive | ∞ | Immune to occupy and redirect.
| |
Distract | Day |
1 |
Silence target player for 20 seconds. They will not be able to speak or use abilities for the duration. | |
Chains of Corax | Night | 3 | Occupy target player tonight. They will be prevented from taking any actions tonight. | |
Strings of Mithras | Night | 2 | Redirect target player to another (or themselves).
|
The Invoker's Ability Feedback:[]
Chains of Corax[]
On use: "You prevented [Target] from taking any action."
If the action failed against them: "You were unable to occupy [Target]. They are occupy immune."
Strings of Mithras[]
On use: "You forced [Target 1] to target [Target 2].
If the action failed against them: "You were unable to change [Target]'s target. They were immune to target changing or were occupied.
The Ritualist's Abilities:[]
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Will of Mithras | Passive | Special | If you are sacrificed, the Cult Leader’s Eradicate ability will gain an extra charge. | |
Exhume | Day | 1 | Tonight, discover what classes killed the target player, or if they commited suicide. Can not be cancelled once used.
| |
Teleportation | Night | 2 | Target 2 players. Redirect all players targeting either of your targets to the other. You will be immune to occupy and redirect to yourself.
| |
Intensify | Night | 2 | Fortify runes on target player, allowing them to bypass both occupation and redirection tonight. Your target will know they were intensified if it helped them.
|
The Ritualist's Ability Feedback:[]
Exhume[]
On use: "You sent your assistant to exhume [Target]. You will receive the results tonight."
At night: "[Target] was killed by [Class(es)]." or "[Target] commited suicide."
Teleportation[]
On use: "You swapped [Target 1] with [Target 2]."
Intensify[]
On use: You allowed [Target] to bypass both occupation and redirection tonight.
The Seeker's Abilities:[]
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Expose | Day |
2 |
Reveal who the Prince imprisons tonight to your faction. | |
Gaze | Night | 3 | Gaze into target player's soul, determining their class type.
| |
Identify | Night | 2 | Discover who a player targets, and who targets them. |
The Seeker's Ability Feedback:[]
Expose[]
On use: "You will reveal who The Prince imprisons tonight."
Gaze[]
On use: "[Target]'s class type is [Class Type]."
Reveal[]
On use: "[Target] visited [Player] last night." and/or "[Player] visited [Target] last night."
The Alchemist's Abilities:[]
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Coagulate | Passive | ∞ | Immune to bleeding.
| |
Stoneskin Potion | Day | 2 | Drink a potion that makes you death immune tonight. Usable day 1. | |
Crimson Potion | Night | ∞ | Use a Heal potion on target player, preventing their death and curing any bleeding.
| |
Emerald Potion | Night | 2 | Attack target player with concentrated toxicity.
|
The Alchemist's Ability Feedback:[]
Stoneskin Potion[]
On use: "You will be immune to death tonight."
Concoct Potion[]
Crimson Potion[]
On use when your target is attacked: "You healed [Target] last night."
On use when your target is poisoned: "You cured [Target] of their poisoning."
On use when your target can't be healed: "You could not heal [Target]."
On use when your target didn't need healing: "[Target] did not require any healing."
Emerald Potion[]
On use: "You attacked [Target] last night."
If they were immune: "[Target] was immune to your attack."
The Fool's Abilities:[]
Poor Fellow | If the Fool is executed, then all those who voted to execute them will lose 1 charge from all limited-use abilities. In addition, there can be no trials the next day. | |||
Troll Box | Make it look like target player says something. They will not see the message.
| |||
Hide | 2 | Grants death immunity by hiding from attackers. | ||
Deceive | Make yourself appear framed to the Blue Dragon tonight. |
The Fool's Ability Feedback:[]
Troll Box[]
On use: "You used the Troll Box on [Target]."
Hide[]
On use: "You hid from all attackers."
Deceive[]
On use: "You framed yourself."
The Inquisitor's Abilities:[]
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Relentless Pursuit | Passive | 1 | Become death immune for 1 night if attacked, then lose this passive. Lose this passive when you achieve your objective. | |
Interrogate | Night | ∞ | Determine target player's class if marked as a Heretic.
| |
Ruthless Efficiency | Night | 3 | Attack target player with an enchanted staff.
|
The Inquisitor's Ability Feedback:[]
Interrogate[]
On use: "[Target] is a Heretic! They are a [Class]" or "[Target] is NOT a Heretic."
Ruthless Efficiency[]
On use: "You attacked [Target] last night."
If they were immune: "[Target] was immune to your attack."
The Mercenary's Abilities:[]
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Brilder Hungry | Passive | ∞ | Immune to occupy and redirect. | |
Protection Services | Passive | ∞ | You start with 2 brilders, and gain more with successful ability uses. Gain 10 gold for each brilder above the objective. | |
Don Armor | Day | Special | Use one brilder to make yourself death immune tonight. Usable Day 1. | |
Stand Guard | Night | ∞ | Occupy everyone targeting your target. You cannot target the same target 2 nights in a row. Gain 1 brilder for each ability prevented.
| |
Shield | Night | ∞ | Perpetually shield target player throughout multiple nights, preventing 1 attack. Upon success, earn +3 brilders. Shield ends on success (or target changes).
|
The Mercenary's Ability Feedback:[]
Don Armor[]
On use: "You will be immune to death tonight."
Stand Guard[]
On use: "You stood guard outside of [Target]'s room."
Shield[]
On use: "You will now protect [Target], giving up your life to save them if necessary."
If you deselect a target: "You are no longer protecting anyone."
The Possessor's Abilities:[]
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Blackened Shield | Passive | ∞ | Death immune (at night). | |
Facelift | Day | ∞ | Choose what class your body will leave behind when you use your Possess night ability. Can only be used once a day. | |
Mind Control | Day | 3 | Force a player to vote and prevent target from further voting.
| |
Puppet Strings | Night | ∞ | Control target player and see their whispers tomorrow. Then, force them to attack a 2nd target for you.
| |
Possess | Night | 2 | Jump to target player's body, acquiring their logs/deathnote and healing yourself. Your old body will reveal your old logs and selected Facelift class.
|
The Possessor's Ability Feedback:[]
Facelift[]
On use: "You will appear as [Class] when you swap bodies."
Mind Control[]
On use: "You made [Target 1] accuse [Target 2] of treason."
Puppet Strings[]
On use: "You attacked [Target] last night.
If they were immune: "[Target] was immune to your attack."
Possess[]
On use: "You possessed [Target] last night."
If they were immune: "[Target] was immune to your attack."
The Reaper's Abilities:[]
Icon |
Ability |
Type |
Starting
Uses |
Description |
---|---|---|---|---|
Consume Soul | Passive | 2* | Start with 2 souls. If you die at night, you will consume 1 soul to revive. | |
Icy Touch | Day | 1* | Consume 2 souls to silence a player and block their voting for the day.
| |
Gather Darkness | Day | 1* | Consume 2 souls to make Reap bypass death immunity tonight. Can not be cancelled once used. | |
Reap | Night | ∞ | Reap the soul of target player, killing them and leaving an empty body for 1 day.
| |
Circle of Death | Night | 2* | Consume 1 soul to attack everyone visiting target player. |
The Reaper's Ability Feedback:[]
Icy Touch[]
On use: "You sent a chill through [Target]."
Gather Darkness[]
On use: "Your Reap will bypass night immunity tonight." On use with not enough souls: "You do not have enough souls to use Gather Darkness."
Reap[]
On use: "You reaped [Target]'s soul last night. If they were immune: "[Target] was immune to your attack."
Circle of Death[]
On kill: "Your Circle of Death killed someone." No kill: "Your Circle of Death did not kill anyone"
The Scorned's Abilities:[]
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Resolve | Passive | 1 | Become death immune for 1 night if attacked, then lose this passive. Lose this passive when you achieve your objective. | |
Troll Box | Make it look like a player says something. They will not see the message.
| |||
Distract | Day | 2 | Silence target player for 20 seconds. They will not be able to speak or use abilities for the duration. | |
Incriminate | Night | ∞ | Make a target appear framed tonight. They will remain as marked until you mark someone else. | |
Disguise | Night | 2 | Player will appear as chosen class, if executed tomorrow. They will remain as marked until you mark someone else. |
The Scorned's Ability Feedback:[]
Troll Box[]
On use: "You used the Troll Box on [Target]."
On cancel: "You carefully seal away the box"
Distract[]
On use: "You distracted [Target]."
Incriminate[]
On use: "You framed [Target]. They will be marked until a new target is marked."
Disguise[]
On use: "You plan to mark [Target] until a new target is marked. They will appear as another class tomorrow, if executed."
On fail: "[Target] is already dead."
The Sellsword's Abilities"[]
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Contracted | Passive | ∞ | Immune to occupy and redirect. | |
Stonewall | Night | 3 | Occupy everyone targeting your target, except those attacking or converting your target. You cannot target the same player 2 nights in a row. | |
Divert | Night | ∞ | Redirect target player to another.
|
The Sellsword's Ability Feedback:[]
Stonewall[]
On use: "You have occupied [#]players visited [target]"
Divert[]
On use: "You redirected [Target 1] to [Target 2]."
If the ability failed: "You were unable to redirect [Target]."
The Sorcerer's Abilities:[]
Icon | Ability | Type | Uses | Description |
---|---|---|---|---|
Perception | Passive | ∞ | You will not attack targets that are death immune or guarded by the Knight. | |
Mage Armor | Passive | ∞ | Immune to death (at night) and bleeding. | |
Walking Bomb | Day | ∞ | Cast a deadly spell on target player that you can later detonate. Can have multiple Walking Bombs active. Usable Day 1.
| |
Escape Fate | Day | 1 | Escape an accusation of treason with a pardon. | |
Magic Missile | Night | ∞ | Attack target player by firing a Magic Missile. | |
Detonate | Night | ∞ | Kills all players with an active Walking Bomb. Bypasses death immunity. |
The Sorcerer's Ability Feedback:[]
Walking Bomb[]
On use: "You planted a magical bomb inside of [Target]."
Escape Fate[]
On use: "You magically escaped your fate"
Magic Missile[]
On use: "You attacked [Target] last night."
If the target was immune: "[Target] was immune to your attack."
Detonate[]
On use: "You detonated all Walking Bombs"