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Immunity simply means that a class is unaffected by a certain type of action.

Death Immunity

Permanent

Temporary

  • The Alchemist can give herself immunity to death for a night by using the Stoneskin Potion ability.
  • The Inquisitor is immune to one attack, until they achieve their victory condition.
  • The King can give himself or another player immunity to death for a night by using the Guards ability.
  • The Fool can make themselves immune to all attacks for a night by using Hide.
  • The Scorned is immune to death at night, until their victory condition is met.

Temporary (with attack-triggered effects)

  • The Hunter can give himself immunity to death for a night and kill all of his attackers by using the Bear Companion ability.
  • The Knight can give another player immunity to death for a night, kill all of that player's attackers, and sacrifice himself by using the Defend ability.
  • The Mercenary can grant protection from one attack with her Shield.

Healing

  • The Alchemist can prevent another player's death by using the Crimson Potion ability.
  • The Physician can prevent another player's death by using the Heal ability.
  • The Reaper can prevent their own death and consume a soul by using the Consume Soul ability.

Occupy and Target Changing Immunity

Permanent

  • The Butler and The Servant are immune to most forms of occupation and target changing.
  • The Drunk and The Alcoholic are immune to most forms of occupation and target changing.
  • The Fool is immune to most forms of occupation and target changing.
  • The Hunter and The Poacher are immune to most forms of occupation and target changing.
  • The Invoker is immune to most forms of occupation and target changing.
  • The King is immune to most forms of occupation and target changing.
  • The Mastermind is immune to most forms of occupation and target changing.
  • The Possessor is immune to most forms of occupation and target changing.
  • The Prince is immune to occupation and target changing.
  • The Scorned is immune to most forms of occupation and target changing.
  • The Sorcerer is immune to most forms of occupation and target changing.
  • Any of the above mentioned that can become The Assassin or The Cult Leader will keep their immunity to occupation and target changing after converting.
  • After a player has been occupied a total of 3 times, they will become immune to occupation for the rest of the game. (Being imprisoned by The Prince 3 times can cause this and prevent further imprisonment)

Temporary

  • The Enforcer can give The Assassin immunity to occupation and target changing for a night by using Frenzy.
  • The Court Wizard can a Support class immunity to occupation and target changing for a night by using Empower.

Conversion Immunity

Permanent

Temporary

  • The Hunter can give himself immunity to conversion for a night by using Bear Companion. This will not kill the player attempting to convert them.
  • The Paladin can give another player and themselves immunity to conversion for a night by using Smite. This will also kill The Cult Leader if they attempt to convert that player.
  • The Court Wizard can give another player immunity to conversion for a night by using Clear Mind.

Bleeding & Poison Immunity

Permanent

Visit Immunity

  • The Mercenary can make their target immune to all visits by using Stand Guard.
  • The Sellsword can make their target immune to all visits except for attacking and converting visits by using Stonewall.
  • The Poacher can make their target immune to all visits by using Spike Traps.
  • The Prince can make their target immune to visits by using the Imprison ability.
  • The Sage can make another player immune to visits from anyone except The Assassin by using Wall Of Fire.
  • The Enforcer can make an Unseen target immune to all visits by using Protection.