Immunity simply means that a class is unaffected by a certain type of action
Death Immunity
Permanent
- The Mastermind is immune to death at night.
- The Noble is immune to death at night.
- The Possessor is immune to death at night.
Temporary
- The Alchemist can grant a player immunity to death through the use of it's Crimson Potion ability
- The King can prevent the death of itself of another player through it's Guard ability.
- The Knight can sacrifice itself to prevent the death of another player using the Sacrifice ability.
- The Physician can prevent someone's death via the Heal ability.
- The Priest is immune to death once
- The Priest can make a player immune to death for one night using their Bind Soul ability.
- The Soulcatcher can make a player immune to death for one night via Bind Soul.
- The Ritualist can make a Cult member immune to death, but only from The Paladin
Occupy Immunity
Permanent
- The Paladin is immune to occupation
- The Possessor is immune to occupation
- The Prince is immune to occupation
- The King is immune to occupation
Temporary
- The Enforcer can give The Assassin immunity to Occupation using Frenzy
- The Ritualist can make the entire Cult immune to Occupation using Brotherhood
Conversion Immunity
Permanent
- The Alchemist is immune to Conversion
- All Unseen classes are immune to Conversion
- All Cult members are immune to Conversion
- The Fool is immune to Conversion
- The King is immune to Conversion no matter the Faction1
- The Paladin is immune to Conversion
- The Possessor is immune to Conversion
- The Prince is immune to Conversion
- The Reaper is immune to Conversion
- The Sheriff is immune to Conversion
- Royals and Unique Classes are immune to Sheriff Conversion
1If the King is a promoted Noble and the other Noble is converted, the King will convert too, however the King is not the target of the conversion
Temporary
- The Paladin can make a player immune to Cult Conversion
Other Immunities
Permanent
- The Herbalist is immune to Poison
- The Physician is immune to Poison
Temporary
- The Court Wizard makes a player immune to all day abilities through the use of Magical Barrier
- The Court Wizard makes a player immune to all visits through the use of Ice Ward
- For the first 3 nights The Mastermind is immune to The Sheriff
- The Mercenary can make their target immune to all visits by using Stand Guard
- The Sage can make their target immune to all visits (bar The Assassin) via Wall Of Fire
- The Sellsword can make their target immune to all visits by using Stonewall