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Unique Classes

Class Name
Faction
Type
King Random Special
Hunter Blue Dragon Killer
Prince Blue Dragon Killer
Psychic Blue Dragon Social
Assassin Unseen Killer
Illusionist Unseen Social
Mastermind Unseen Special
Poacher Unseen Offensive
Inquisitior Neutral Investigative
Possessor Neutral Killer
Reaper Neutral Killer
Scorned Neutral Social
Sorcerer Neutral Killer
Cult Leader Cult Special

What to claim when playing against The Princess

When dealing with The Princess, you'll want to claim a class that is of the same type that you are. You should avoid claiming a Unique class, as if there is really one, you will be known to be a fake. If you're converted and it's convenient for you, you can continue to claim the class you were before you were converted.

The types that a Princess can find you to be are:

Support/Social

The following claims are suitable for Alchemists, Mercenaries, Apostles, Illusionists and Ritualists. (Classes in italics are neutral, and may prove to be a weaker claim if you aren't that class)

Special/Investigative

The following claims are suitable for The Mastermind, The Cult Leader & Seekers.

Killer/Offensive

The following claims are suitable for The Assassin, Invokers, The Possessor, The Reaper and The Sorcerer.

Type Change When Converted

  • Knight: Becomes Support/Social group once converted.
  • Physician: Becomes Killer/Offensive group once converted

When playing as one of these classes, it is important to choose a different class to claim as, so that a Princess doesn't find out you are converted.

Spoony created the original post this claim guide is based off of.

Additionally, these are the results that The Princess receives when using Flirt.

Target's Class Type Notification
Killer <target> is a Killer or an Offensive class.
Offensive <target> is a Killer or an Offensive class.
Investigative <target> is a Special or an Investigative class.
Special <target> is a Special or an Investigative class.
Social <target> is a Support or a Social class.
Support <target> is a Support or a Social class.

Common Notifications

Notification Meaning
You tried to serve wine to <target> but they declined. The target was immune to occupation or imprisoned by The Prince.
Something prevented you from visiting <target>. This means that the target had either Ice Ward (Court Wizard), Wall of Fire (Sage), Stand Guard (Mercenary) or Stonewall (Sellsword) cast on them.
<target> was immune to your attack. This can either mean that:


Players' Vocabulary

Word Meaning
BD Blue Dragon
Neut(s) Neutral
NK Neutral Killer (The Reaper, The Possessor, The Sorcerer)
CC Counter Claim
CS Cold Steel
NS Not Suspicious
Poss'd Possessed
Tb'd Trollboxed
Conv Convert
Conv'd Converted
Exe Execute
Occ'd Occupied
Alch or Alche Alchemist
CW Court Wizard
CL Cult Leader
DK Death Knight
Duch Duchess
Inq Inquisitor
MM Mastermind
Merc Mercenary
Obs Observer
Pala Paladin
Phys Physician
Psy Psychic
Poss Possessor
Sorc Sorcerer
Reaper Check The act of getting each player to speak to see if anyone was killed by The Reaper, typically by getting each player to type something in chat to confirm their active status in the game.
Debauch'd The Drunk's ability Debauchery
Party The Butler's ability Concentrated Wine
Wolf The Hunter's ability Wolf Companion
Bear The Hunter's ability Bear Companion
Peek The Observer's ability Window Peek
Link The Psychic's ability Link Minds
Frame(d) The Fool/The Scorned's abilities Deceive and Frame
Chilled The Reaper's ability Icy Touch
Logs Refers to the player's Logbook.

Immunity

Tip: Mouse over anything in green to find out more information about it.

Class

Death Immunity

Occupy Immunity

Bleed Immunity

Poison Immunity

Convert Immunity

King

Conditional

Always

None None

Always

Butler None

Always

None None None
Court Wizard None None None None None
Drunk None None None None None
Death Knight

Always

Always

Always

Always

Always

Hunter

Conditional

Always

None None

Conditional

Knight None None None None None
Noble None None None None None
Observer None None None None None
Paladin None None None None None
Physician None None

Always

Always

None
Prince None

Always

None None

Always

Princess None None None None None
Psychic None None None None None
Sheriff None None None None None
Alcoholic None None None None

N/A

Aristocrat None None None None

N/A

Assassin None

Conditional

None None

N/A

Duchess None None None None

N/A

Enforcer None None None None

N/A

Herbalist None None

Always

Always

N/A

Illusionist None None None None

N/A

Marshal None None None None

N/A

Mastermind

Always

Always

None None

N/A

Nightwatch None None None None

N/A

Poacher None

Always

None None

N/A

Sage None None None None

N/A

Sellsword None None None None

N/A

Servant None

Always

None None

N/A

Apostle None

Conditional

None None

N/A

Cult Leader None

Conditional

None None

N/A

Invoker None

Conditional

None None

N/A

Ritualist None

Conditional

None None

N/A

Seeker None

Conditional

None None

N/A

Alchemist

Conditional

None

Always

Always

Always

Fool None

Always

None None

Always

Inquisitor

Conditional

None None None

Conditional

Mercenary

Conditional

None None None None
Possessor

Always

Always

None None

Always

Reaper

Conditional

None None None

Always

Scorned

Always

Always

None None

Always

Sorcerer

Always

Always

Always

Always

Always

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