Converted Class: Immune to Convert
This class is created when a Physician reanimates a dead Blue Dragon player (even if they're reaped) and cannot occur naturally. The Death Knight is a very powerful asset, albeit only living for three nights, and possesses two active abilities that can change the tide of a game.
|SoonTM||Undead||Passive||∞||You appear dead to all other players, and cannot talk to living players or vote. You will not appear in the court during the day.|
|SoonTM||Rotting||Passive||∞||Dies 3 days after being created.|
|Sacrifice||Night||2||Protect a player, killing anyone attempting to attack them.|
|Cold Steel||Night||1||Kill a player. If they were an ally, you will instead take your own life.
Note: You can't be healed if you commit suicide. Also, can't be used until Night 3.
- Death knights are basically knights that are nigh untouchable by evil classes. However, they only last three nights before they die, so they should make maximum use of their limited lifespan.
- You have 3 nights and 2x Sacrifice and 1x Cold steel, which means you should do something every night. Unless you're sure that a player is evil, you should usually wait until the last night to strike. Otherwise, you might hit a Blue Dragon player and die prematurely (indicate in your logs who you are going to attack).
- You can confirm the (non-)existence of a psychic, indicate the presence of a Possessor or a Reaper and/or give useful information from the dead to the court.
- Most Physicians will generally refrain from reviving dead players in the first nights.
- Only 1 Death Knight can be alive at a time. If a second Physician tries to reanimate a player while a Death Knight is alive, it will fail.
- Unlike The Knight, the Death Knight's Sacrifice doesn't kill you, unless the attacker pierces night immunity.
Night Room: Knight's Room