Portraitcard bluedragon drunk

Objective: Defeat the Unseen or Cult, and any Neutrals that seek to do you harm.

Class Summary

** This class does not appear in Casual Mode.

 Converted Class: The Alcoholic/The Invoker

The Drunk is a Royal Offensive class that belongs to the Blue Dragon faction with the objective to defeat the Unseen or Cult, and any neutrals that seek to do them harm.

As a Royal, you can step forward to become the next King upon his death, and expect double votes towards you if you step up.

Your abilities are quite different from that of the Butler, another Blue Dragon Offensive class, as you redirect a player's abilities whereas the Butler blocks/occupies a player.

Be sure to use your Happy Hour ability on confirmed targets only so you don't accidentally kill off your own allies by removing their night immunities!

Offensive-Type Offensive Abilities






Royal Blood
Royal Blood Passive Special During the election for a new King, votes for you count twice. You will keep this passive even if your class changes.
Drunk - I am the Liquor
I am the Liquor Passive Immune to most occupation and redirection abilities. You will keep this passive even if your class changes.
Debauchery Night Force a player to target a second of your choice.
Happy Hour Night 2 Occupy and get rid of your target's night and occupy immunities for the night.


  • If two Drunks use Happy Hour on each other, the one that is higher on the player list will occupy the one that is lower.
  • The Prince is immune to the effects of Happy Hour.
  • Players will not know that their night or occupy immunities have been stripped as a result of using Happy Hour on them, unless them losing those immunities causes them to be attacked or occupied successfully.
  • If you redirect an Investigative class to The King, they will receive the message "[1] is the King."
  • If a Butler and a Drunk try to occupy and use Debauchery on the same person, they will be occupied, and show up as redirection/occupy Immune to the Drunk (since you cannot change target of the occupied person).
  • You won’t be immune to attack or conversion if you force the first target of your Debauchery to target you.


  • The Drunk's Happy Hour ability, while little used and very situational, can occupy a target and temporarily nullify their night and occupy immunity. This can give Blue Dragon an edge when facing otherwise night immune or occupy immune enemies.
  • Take note of targets who are occupy immune, they could be The Drunk, The Butler, The Hunter, The Prince, The Possessor, the Sorcerer, The Fool or the Scorned.
  • Note that any target who was protected by a Court Wizard will show as occupy immune that night, but not occupy immune after that.
  • It is usually a good idea to claim the throne if The King dies, as you are generally considered the least important class with royal blood.

Lore: Eye of the Tavern

The tavern of Castle Adiart was bustling; the court had spent a long hard day doing…something. The barkeep wasn’t really sure what it was the court actually did, but that didn’t matter, now -- it was a time to relax and be merry.

...Unless, of course, you’re part of the tavern staff. The staff were rushed off their feet as usual and, worst of all, he was here.

“Wahey!” came a raucous uproar from the corner of the tavern with the center of attention shined upon the black sheep of the royal family, dressed in a ridiculous, mismatching outfit with ale dripping down the front of his tunic.

He slammed the tankard down on the table and let out a mighty belch, along with a cry of “another!”. The exasperated barkeep signaled to a waitress who brought over another round. The beer-soaked, rarely-called-Prince took the tankard and :glug glug glug: -- it was gone as soon as it came.

:Glug Glug Glug:
The barkeep rolled his eyes, “I know he’s a Prince of the Realm, but it wouldn’t kill him to pay his tab once in a while”, he thought to himself.

Suddenly the bar fell silent; a stunning figure stood at the doorway. His hair and perfect jawline almost shone with the dim light of the tavern’s lamps.

"Brother! Our Father wishes to speak with you, so cease these ridiculous antics and make yourself presentable".
Two guards took the younger prince and escorted him to his chambers, where his butler was waiting with a change of clothes. The older brother tossed a sack of coins to the barkeep, “This should be enough to pay for the drinks”.

As the older Prince left the tavern he could have sworn he heard the barkeep mutter the words, “I wish”.

--Loremaster Ruby

Night Room: Unknown

Drunk's Room


Aug, 2017