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Portraitcard bluedragon goodking

Objective: Defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Class Summary

 Converted Class: Immune to Convert

The King is a Guaranteed Unique Special class that belongs to a Random faction with the objective of that faction.

He can not be investigated and can not be attacked by Blue Dragon Killer classes, or The Alchemist.

The initial King will be assigned to Blue Dragon (65% chance of appearing) or Cult/Unseen (35% chance of either appearing, only if the faction is present, and the Cult King will not spawn in Casual Mode).

If the King did not survive the night, a self-nomination process is started to find a replacement to lead the court. All classes can step forward to nominate themselves to replace the King. If only one person steps forward, they instantly become the King. If two or more people step forward, a voting ballot to choose the next King from the candidates will be started. The candidates will have time to convince the court and try to get votes needed to become the new King. Any votes on Royal classes will be counted twice, so they have a higher likelihood of becoming king.

If there is no candidate after two consecutive rounds of self-nomination, a vacuum of power occurs, where there will be no king for the rest of the game. In the late game if there are less than 5 players alive after a King's death, there will be no more nominations for King.

Special-Type Special Abilities

Icon
Ability
Type
Uses
Description
Tenacity
Tenacity
Passive
Immune to being occupied at night and immune to target changing.

If you are the Psycho King, this ability also makes you immune to death at night. Additionally, your abilities don't count as visits.

Royal Blood
Loyalty
Passive
If the Starting King is a Good King and is executed, the court will be unable to accuse anyone of treason for a day.
The Royal Finger
The Royal Finger
Day
The King's next vote for treason will count twice.
Decide Fate
Decide Fate
Day
1
After the final vote, the King can veto the votes and decide if the fate of the person defending themselves. If the King decides to execute, the player on the stand is executed. If the King decides to pardon the player on the stand, they can't be accused of treason again that day.
Guards!
Guards!
Night
2
Have a guard protect you tonight. You will be immune to death tonight.

Note: The Starting Good King has 3 Guards instead of 2.

King - Allies
Safeguard
Night
4
Send a guard to protect someone. They will be immune to death tonight. Does not count as visiting. (Only Starting Good Kings have this ability)

Mechanics

  • The starting King is always player number 1.
  • Your night abilities do not count as visits, and can't be seen by Observers.
  • You cannot use both The Royal Finger and Decide Fate on the same day.
  • The King's name will always be Golden when they speak in chat.
  • The Noble's Gossip ability and The Aristocrat's Intrigue cannot see feedback for your Guards!, nor Safeguard.

Strategy

  • Be sure to keep up with the leads people give you and do something with the information people give you, otherwise you will be dubbed a Useless/Evil King and the Butlers will poison you!
  • It is a good idea to start Safeguarding The Prince if they decide to out themselves, as Prince is a high target for the Evil factions to kill.

Lore: The Good King (Blue Dragon)

Revamped Good King

The Good King struggles with power - learning his followers are not all who they claim to be, and his devoted ones seemingly lacking devotion. When the king falls, who shall rise? He worries not about himself, but the kingdom: if he were no longer to be the keeper of balance. This chosen one struggles if he should take action, or silently wait for the ideal moment to avenge his royal family.

Night Room: The Royal Quarters

Throne of Lies - King's Room (Night) - Immersive Screenshot Teaser

Throne of Lies - King's Room (Night) - Immersive Screenshot Teaser

King's Room

Announced

May, 2016