Converted Class: Immune to Convert
If the King is assigned to be Neutral, he only has to Survive the game. If the King is assigned to the Cult or Unseen faction, he must eliminate the opposing factions. If the King is assigned to the Blue Dragon, he must also eliminate the opposing factions.
If the King didn't survive the night, a self-nomination process is started to find the replacement. Royal classes will initially be able to step forward to replace the King. If only one Royal steps forward, that Royal becomes the King. If two Royals step forward, a ballot to choose the next King from the two candidates will be opened. If there is no Royal who steps forward, every class can step forward to become the next King. Then the candidates will have the time to talk and try to get the votes needed to become the new King. If there is no candidate after two consecutive process of self-nomination, a vacuum of power occurs, where there will be no king for the rest of the game.
|Tenacity||Passive||∞||Immune to being occupied at night.|
|Pass the Torch||Passive||∞||If the King dies, a Royal can use his day ability to step forward. If not, a new king will be voted upon.|
|The Royal Finger||Day||Special||The King's next vote for treason will count twice.
* 1-Day cooldown
|Decide Fate||Day||1||After the final vote, the King can veto the votes and decide if the fate of the person defending themselves. If the King decides to execute, the player on the stand is executed. If the King decides to pardon the player on the stand, they can't be accused of treason again that day.|
|Guards!||Night||3||The King can summon a guard to his aid. The guard will sacrifice himself for The King if an attempt is made on his life. Whether the guard actually saves The King or not, the guard is spent.
This can be used on other players as well. Contrary to popular belief, it actually counts as a self visit.
- If you are The King, you must spend your Guards! ability wisely. If you are the initial King, you must decide if the opposing factions are aggressive or not. If the opposing factions are aggressive, using your Guards! ability early would prove to be a worthy gamble. You can also use your Guards! ability to protect known, important allies, should they be revealed.
- Your Decide Fate ability should be used at either the middle or end-game. As the game is closing in, it is crucial to have the veto power at your disposal. It is important for you to realize that you won't be able to save everyone.
- If you are the Neutral King, it's generally better to claim good or neutral. If you say you are neutral, the Black Rose is less likely to kill you and may even find a way to let them know they're on your side, if you wish it. Be careful with your words and who you execute.
- If you are the Evil King, this may prove most challenging -- you must convince people you are either good or neutral (neutral is best, but sometimes overused...). Execute everyone, but don't make it too obvious. Try to call out "facts" that encourage others to execute with you so you don't look suspicious. Then everyone made a mistake and not just you. You need to talk your way to the end. Try to find ways to let the bad guys know you are evil. This is sometimes tough to do, but not impossible.
Lore: The Good King (Blue Dragon)
The Good King struggles with power - learning his followers are not all who they claim to be, and his devoted ones seemingly lacking devotion. When the king falls, who shall rise? He worries not about himself, but the kingdom: if he were no longer to be the keeper of balance. This chosen one struggles if he should take action, or silently wait for the ideal moment to avenge his royal family.
Lore: The Unseen Path of Corruption
The Royal blood flows through this man that challenges the throne is that of the
Unseen faction, his heart as black as the the dungeon chambers far beneath the kingdom, eyes glowing of deceit, as if already devouring the poor souls of the ones he lays sight upon -- for he is no king of men, but a harbinger of death and slave-master to both loyal servants and enemies alike.
Lore: The Crown of the Cult
True to his subjects and loyal to a God. The King, as a Cultist, must shepard his wayward flock into the loving embrace of Mithras. He is not evil nor malicious but disappointed in the path his children and court have taken. With The Sage’s wisdom of his beloved Cult Leader subtly by his side, he sets about amending the ways of his skeptical subjects.
After all, a King must look out for his people - and the only fitting future for his kingdom is to join with Mithras, lest a fate far worse befall them all. The disappointment the King endures does not mean that he is without mercy, however. His subjects are given every opportunity to join his righteous path. Only in their refusal is their life forfeit and, only then, would they will serve as either blood or as body.
-- Loremaster Magnasword2
Lore: The Burden of the Neutral King
"What did I do to deserve this..?" The cry of the Neutral King. Never did he wish for the burden of the crown nor the sweet cries of his many children. Often do we lament the passing of his wife, the former Queen, to forces outside of his control. Never does he wish for more power, for he knows that his life grows ever-shorter. His son, The Prince, in his shame, shuns him and his daughter, The Princess, who weep for her pathetic father, never giving thought to any but himself. However, he knows they are after him - he also knows that if he were to cross even slightly on either line of any side, he would earn the blade of those who took his dear wife. “Perhaps a Mercenary will offer comfort’, he thinks, but never does he truly believe.
No, the only way out is to manipulate his own court into his shields; for he knows that the war between his children and their enemies will one day reach it's end. One side will break and that will be their side -- and the other side is what he wishes upon the world along with his rule. For even with a kingdom and all its riches, the Neutral King wishes only for peace, either for the kingdom or himself, and it does not matter which.
-- Loremaster Magnasword2
Night Room: The Royal Quarters