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Portraitcard neutral mercenary

Objective: See the Unseen/Cult defeated.

Class Summary

 Converted Class: Immune to Convert

The Mercenary is a Support class that belongs to a Neutral faction with the objective to see the Unseen or Cult defeated.

The Mercenary does not necessarily have to remain alive, just see that the Unseen or Cult loses the game.

The Mercenary can't be converted, like other Neutral classes.

Note: Other Neutral factions won't necessarily assist you, as their objectives are their own.

Support-Type

Support Abilities

Icon

Ability

Type

Uses

Description

Looking For Work
Contracted Passive Occupy and redirection immune.
Stand Guard
Stand Guard Night Prevent others from visiting your target. You can not target the same player two nights in a row. Will not notify anyone on protection.
Random
Shield Night Shield a player, defending them if they are attacked at night. Will stay on the chosen player until you use the ability on a different one. You lose access to the ability on successful protection. Does not interact with Knight's Defend. Will not notify anyone on protection.

Mechanics

  • Stand Guard prevents your target from dying. This means that they won't die to The Hunter's Bear Companion or The Paladin's Smite, and The Mercenary will die in the contract's place if they attack someone being guarded by The Knight. However, an Assassin who The Enforcer used Frenzy on can still kill your target.
  • You have unlimited uses of Stand Guard, however you can't protect the same person two nights in a row.
  • You will not die if you Stand Guard for the target of The Sorcerer's Circle of Death.
  • If a Mercenary and a Sellsword try to guard the same target, it falls to who is higher on the player list: If Sellsword higher on the player list, they will successfully “guard” the target from anything but attacks and Mercenary will get prevented, but if the Mercenary is higher on the player list, the Sellsword will be prevented instead.
  • You can cancel your active Shield by using it on yourself.

Strategy

Lore: Unknown

Awaiting scouts to return with further information..

Night Room: Unknown

Awaiting scouts to return with further information..

Announced

May, 2016