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Portraitcard neutral possessor

Objective: Kill everyone that does not need to survive as an objective.

Class Summary

 Converted Class: Immune to Convert

The Possessor is a Unique "Killer" class that belongs to a Neutral faction with the objective to eliminate the Blue Dragon, Cult, Unseen and any Neutral Killers.

The Possessor is Occupy Immune at night, so it's quite easy to go on a killing rampage without being stopped. The only real weakness is being called out for Treason, and possessing a body that is poisoned or bleeding, as this can cause swift death if you don't change bodies again.

If the Possessor is to be investigated, they will appear as the possessor.

Note: Other Neutral factions won't necessarily assist you, as their objectives are their own.

Killer-Type

Killer Abilities

Icon

Ability

Type

Uses

Description

Driven
Driven Passive Immune to occupation at night and immune to target changing.
Blackened Shield
Blackened Shield Passive Immune to death at night.
Death Knight - Rotting
Facelift Day 3 Change the class your body will appear as when you swap bodies using Possess.
Icon 128x128 74
Puppet Strings Night Control a player and force them to kill another. You will also see whispers to and from the controlled player the next day. They will not be aware that they were controlled. Note that they still act normally that night; this does not replace their action.
Possess
Possess Night 3 You will take over a person’s body, leaving your old one behind. The old body will keep the class and logbook you had before. Your first victim will appear as a Possessor to everyone. The second will appear as the first victim's class, and the third will appear as the second victim's class.

Strategy

  • While Puppet Strings is usually a silent ability, targets will know they were killed by it if they were controlled to kill themselves.
  • Since Puppet Strings allows you to see whispers to and from your first target, you can easily claim Noble in the early game.
  • You can't control The King with Puppet Strings.
  • When you decide to Possess, you will 'kill yourself' and kill the possessed player to take control of his body, leaving behind your original body to die. The court will see your original dead body the following day.
  • You should try to imitate your Possess victim, as to not draw suspicion. Act like your victim and keep your logs consistent. Do NOT be lazy when it comes to writing your logs, as any sudden change of adding logs can lead to an instant execution by a sharp minded Noble/Blue Dragon.
  • If you Possess a member of the Cult/Unseen, that person will not show up at the nightly meeting. If they know that person is not imprisoned or reaped, the evil faction will be able to deduce that you are The Possessor. Another way the evil faction may identify you is if there are only two Cult and you've possessed The Cult Leader (the remaining Cult will become The Cult Leader and realize you must be The Possessor), or if there are three Unseen and you possess The Assassin (the remaining Unseen that isn't The Mastermind will become The Assassin, again proving to them that you are The Possessor).
  • One way players may counter you is by exchanging passwords, and then having each other repeat the password back again each morning in a whisper. If you possess someone and then get asked for the password, this could be your downfall since you won't know the correct answer, unless you have read the whispers with Puppet Strings.
  • Remember that your Puppet Strings ability does not occupy the target player, so it can't be used to block them from attacking or investigating you.
  • Consider waiting before using your Possess ability until you are certain there is no Psychic, or until he dies. A Psychic can easily find out which player's body you reside in by asking the original player in dead chat at night.
  • You have no reason to be afraid of The Knight when using Puppet Strings, as the target you control will be killed by the Knight, rather than you.
  • You should always use Facelift before your first possession to avoid alerting everyone that a possessor is present. One strategy is to disguise your corpse as another neutral killer (either The Sorcerer or The Reaper), so they'll think that the neutral killer is dead and won't be on guard for you until everyone else is gone.
  • If you are going to leave behind a Sorcerer or Reaper corpse, it may be best to wait a few nights (or to do it on your second swap, leaving something innocuous on your first), since people will likely be suspicious if a Sorcerer or Reaper dies out of the blue in the first few nights.
  • If you want to make people believe the killer is The Reaper, one option is to remain completely silent (and not vote) the day before you swap out, giving the impression that you were reaped. Obviously, this won't work if you intend to use Facelift to leave a Reaper corpse behind.
    • You can couple this with using Puppet Strings to send attacks at anyone who was silent and inactive the day before, to give the impression of a series of reaped kills.
  • Facelifting as a unique Blue Dragon class may convince Blue Dragon to execute anyone who claimed that class. If you've facelifted as The Hunter you may get the real Hunter killed in this way, and his first accuser will be killed as well by Retribution. 2 birds with 1 stone! If The Hunter is instead executed by The Prince, The Prince will then lose his executions.
  • Consider leaving bogus info in your logs when you Facelift to cause confusion and get Blue Dragon members to execute each other. For example, you could Facelift as a Princess and record that you wisped King the night you died. King will rightly deny that he was wisped, but the court might not believe him and execute him for it. You might also Facelift as a Drunk after having recorded in your logs that you successfully debauched a Blue Dragon member who claimed an occupy immune class.
  • The best people to possess are those who have confirmed themselves, but whose abilities aren't ones that allow for continuous confirmation - for instance, The Sheriff or The Paladin after they've successfully caught someone, or The Knight or The Court Wizard after they've been confirmed by events. This becomes less effective once everyone has started to suspect a possessor. You can also possess a Mercenary as she waits for her target to get healed from nightshade/bleeding, giving you the window of opportunity to possess her. Try not to be greedy and get an Alchemist killed one way or another however as she can win with you regardless.

You can possess the king. However, you won't be able to use his Royal Finger ability, which makes it easy for you to be called out once people grow suspicious; generally, it's only viable when nobody suspects a Possessor.

  • Additionally, it's dangerous to possess the king near the end of the game (especially if you've tricked people into thinking that the neutral killer was The Reaper or The Sorcerer via Facelift), since people's first instinct if the game doesn't end when it should is to assume that the king is of the enemy faction.

Frequenntly Asked Questions about the Possessor:

  • If a Possessor tries to a possess a Butler who is throwing a party, will he still be able to possess the Butler? - No, the Butler's party ability bypasses occupy immunity, rendering the Possessor occupied for the night.
  • If the Possessor jumps into a Cult/Unseen person and they were checked by sheriff/paladin that night, do they come up as their faction, or NS? - The Possessor would be seen as the evil faction first as investigative priortises over killing in the same night. If checked the next, they will have become NS.

Lore: Unknown

There is not much known about the possessor. Some say he's only a myth. But just in case, we sent out scouts to research this..

Night Room: Occult Room

The scouts have not discovered this room yet.

Announced

May, 2016