Converted Class Summary
Original Class: The Mercenary
The Sellsword is a "Support" class that belongs to the Unseen faction with the objective to defeat the Blue Dragon and any neutrals that seek to do them harm. It used to be The Mercenary but was converted by The Mastermind.
This class is permanently contracted to the Unseen and will now lose if they lose. She can protect her faction members with her Stonewall ability and make use of her Revenge ability for hard-to-kill targets that accused your allies of treason.
|Stonewall||Night||3||Protect any Unseen player and prevent other visitors from interacting with them.|
|Revenge||Night||1||Kill target player that accused an Unseen member of treason the previous day.|
- It's almost impossible for someone for people to distinguish between The Mercenary and the Sellsword. However, the Blue Dragon might feel no guilt to execute you, as The Mercenary is member of a Neutral faction. As a result, it may be a good idea to claim that you protect the Blue Dragon.
- Also, if you haven't already, claiming your target died is a good claim, and you can "set up a contract" with one of the Unseen members. Players will usually leave you alone since you're a "neutral".
- Revenge can be used to kill people who have voted against an Unseen member; however, remember that this may attract further suspicion to them. Additionally, if they're outed as Unseen, people may suspect a Sellsword was responsible for the kill, especially if The Assassin used a distinctive Death Note to kill someone else the same night.
- One way to take advantage of your Revenge ability is to have an Unseen member verbally accuse another Unseen member but without voting against them, and then pretend to have been trollboxed to prevent an actual execution. This encourages members of the Blue Dragon to accuse the Unseen member of treason, one of whom you can then kill that night with Revenge. It also makes that Unseen member seem like a Scorned target and thus, a member of Blue Dragon.
- Your relationship with your previous target can be valuable, but it can also become a vulnerability.
- Most of the time, they will trust you (provided you revealed yourself to them); and you will probably know their role.
- If their role was important, it may be necessary to inform the Unseen so they can kill them or otherwise deal with them.
- If they were not a powerful role, it may be better to leave them alone for a while, both to increase the chance that the Unseen finds more powerful roles like The Prince, and so you can continue to rely on them to back up your ruse that you're still a Mercenary.
- If you have been publicly revealed as a mercenary, and it is publicly known that they are your second contract, it is extremely important to keep them alive. Their death would be a dead giveaway that you're now a Sellsword, since a real Mercenary would commit suicide at that point.
- Even if you were still on your first contract, it's dangerous to kill them if you've already publicly claimed Mercenary, since you'll have to fake a 'contract' with another Unseen member, and either of you dying could doom the other (your death will make people suspect that the contract could have been a fake, while their death will out you when you fail to commit suicide.)
- Your target may ask that you protect them on a specific night; if this happens, your failure to do so may out you. As long as they didn't ask you publicly, one option is to ask The Assassin to kill them that night so they can't report that you failed to protect them, but this carries all the risks of your contract's death, with the added risk that they may inform The Psychic that you were supposed to be protecting them that night.
None of our scouts have been able to find any info. Nevertheless, we will continue searching.