Throne of Lies: The Online Game of Deceit, or "ToL", is an online, social deduction video game - inspired by medieval politics and the Werewolf/Mafia genre. Up to 16 players can play in a game.
The game is on PC, Mac, and Linux. Maybe even VR. Kickstarter and closed alpha started Early Q2 2017.
Live Chat: https://discord.gg/gvNbRSB
Depending on which faction is associated with your class, the objective of the game is either to eliminate the opposing factions (team/alliance) or to Survive. Some Neutral classes also have unique objectives.
How to Play (Quickstart)
Traitors, also known as the Unseen/Cult, are rumored to be plotting against the castle. The loyal people of The Blue Dragon faction must discover who has committed Treason by using social deduction and clues.
At night, bad players (the Unseen/Cult) will generally murder or disrupt the good players (the Blue Dragon): These players can murder other players at night by use of night abilities. The Unseen and Cult factions will be able to talk at night and know each other.
On the other hand, at night, the good players (the Blue Dragon) will attempt to either investigate, defend or support others, with a select few being able to kill. They will attempt to determine who is friend and foe by investigating. Most good players will not be able to talk to each other at night. The good guys, even though they outnumber the Unseen or the Cult, do not know who is who.
During the day, players discover who was murdered the previous night and discuss the case. They will bring clues (and fake clues fabricated by the Unseen or the Cult) into the table and by using social deduction, the discussion will unfold to a suspect. To help them, each player will have a day power that will be able to help the discussion. At the end of the day, one player will be accused as the traitor and be executed - It is your job to execute the right people.
The Four Factions
In this game, each player is assigned to one of the three factions or remains Neutral.
1. Blue Dragon (Good): The Blue Dragon’s goal is to defeat the Unseen, Cult, and any neutrals that aim to destroy them. The Blue Dragon have to rely on investigative classes and their wits to discover the enemy. Only a few Blue Dragon classes have the capability of killing, so the Blue Dragon will usually have to rely on daytime executions to rid the of evil. The Blue Dragon outnumbers all factions, but they don't know who is who and cannot communicate at night.
2. Unseen (Bad): The Unseen’s goal is to defeat the Blue Dragon and any Neutrals Killers that aim to destroy them. The Unseen will start with a Mastermind and an Assassin. The Assassin can kill while The Mastermind can Convert others to join them as a "darker version" of their original class. The maximum amount of Unseen members is three. The Unseen is the minority, but they know each other and can communicate together at night.
3. Neutral: Some Neutral classes only need to Survive until the conclusion of the game. Other Neutral classes have a Unique objective. Neutral players cannot communicate at night.
4. Cult (Bad): The Cult’s goal is to defeat the Blue Dragon and any Neutral Killers that aim to destroy them. The Cult will start with a Cult Leader and a Seeker. The Cult Leader will have the ability to recruit most Blue Dragon into the Cult. The Cult Leader can Brainwash others to join the Cult as a cult member based on their original class type. The maximum amount of Cult members is four. Cult members can communicate together at night.
Throne of Lies is not like other social deduction games. The game has two important mechanics.
At the beginning of the game, a player will be the King and assigned to random faction (any) and its members have no idea the King is part of their faction. The King has the power to manipulate the game with extra votes and the capability of vetoing the result. The King is dangerous for the opposing faction, so dangerous that everyone who opposes him will try to assassinate him. If the King dies, a self-nomination process to find the next king is opened. Royals can initially step forward to replace the King, followed by non-Royals.
Blue Dragon Killers and Investigative classes can not target the King with their abilities. Evil factions that normally know who is on their team do not know if the King is evil - they will not appear on the "evil teammates" list.
- The Unseen and the Cult factions have the power to Convert. Either the Cult or the Unseen factions will spawn -- if the Cult is present, you will not see the Unseen, and vice versa.
Every hero needs a good old plain villain and Throne of Lies is no exception -- in fact, there are two. Each game will either spawn the Cult or the Unseen factions.
If The Assassin dies, the oldest converted member becomes the new Assassin.
If The Mastermind dies, the Assassin can replace him, but only if he dies the first 3 nights.
If The Cult Leader dies, the oldest converted member becomes the new Cult Leader.
Killer = Killer classes can kill opposing faction members.
Offensive = Offensive classes can uses offensive abilities and techniques to disrupt foes.
Investigative = Investigative classes can investigates others, revealing clues about their class/faction/type.
Social = Social classes uses their chatting and social ability to progress the game.
Special = Some classes are one-of-a kind, such as The King or The Mastermind, that doesn't fill in on other type.
Support = Support classes aid and defend others by healing or empowering other classes.
Wildcard = Wildcard classes are self-interested subjects who only supports themselves.
Converted Type (Unseen)
|3||Blue Dragon||Court Wizard||Support||Ritualist||Sage||Offensive||-||No|
|9||Blue Dragon||Paladin||Investigative||Immune||Immune||-||Unique||Yes (If Cult is present)|
|15||Blue Dragon||Sheriff||Investigative||Immune||Immune||-||Unique||Yes (If Unseen is present)|
|16A||Blue Dragon||Inspector||Investigative||No conversions in aftermath!||No conversions in aftermath!||-||Unique||Yes (If gamemode is aftermath)|
|17A||Blue Dragon||Lord||Special||No conversions in aftermath!||No conversions in aftermath!||-||-||Yes (If gamemode is aftermath)|
|18||Unseen||Alcoholic||Offensive||No Cult in Unseen games||-||-||-||No|
|19||Unseen||Aristocrat||Social||No Cult in Unseen games||-||-||-||No|
|20||Unseen||Assassin||Killer||No Cult in Unseen games||-||-||Unique||Yes (If Unseen is present)|
|21||Unseen||Duchess||Investigative||No Cult in Unseen games||-||-||-||No|
|22||Unseen||Enforcer||Offensive||No Cult in Unseen games||-||-||-||No|
|23||Unseen||Herbalist||Offensive||No Cult in Unseen games||-||-||-||No|
|24||Unseen||Illusionist||Social||No Cult in Unseen games||-||-||-||No|
|25||Unseen||Mastermind||Special||No Cult in Unseen games||-||-||Unique||Yes (If Unseen is present)|
|26||Unseen||Nightwatch||Investigative||No Cult in Unseen games||-||-||-||No|
|27||Unseen||Poacher||Offensive||No Cult in Unseen games||-||-||Unique||No|
|28||Unseen||Sage||Offensive||No Cult in Unseen games||-||-||-||No|
|29||Unseen||Sellsword||Support||No Cult in Unseen games||-||-||-||No|
|30||Unseen||Servant||Offensive||No Cult in Unseen games||-||-||-||No|
|31||Unseen||Soulcatcher||Support||No Cult in Unseen games||-||-||Unique||No|
|38A||Neutral||Usurper||Killer||No conversions in aftermath!||No conversions in aftermath!||-||Unique||Yes (If gamemode is aftermath)|
|39A||Neutral||Madman||Wildcard||No conversions in aftermath!||No conversions in aftermath!||-||Unique||No (Not guaranteed but is really likely in aftermath.)|
|40||Cult||Cult Leader||Special||-||No Unseen in Cult games||-||Unique||Yes (If Cult is present)|
|41||Cult||Seeker||Investigative||-||No Unseen in Cult games||-||-||Yes (If Cult is present)|
|42||Cult||Invoker||Offensive||-||No Unseen in Cult games||-||-||No|
|43||Cult||Ritualist||Support||-||No Unseen in Cult games||-||-||No|
|44||Cult||Apostle||Social||-||No Unseen in Cult games||-||-||No|
Casual Game Mode
Players who are not assigned to the factions will be neutral.
The King will spawn in every game, no matter whether there is Unseen or Cult and is a member of a random faction, without anyone else knowing their faction.
Aftermath Game Mode
There are four classes, which are exclusive to Aftermath: The Inspector, The Lord, The Madman and The Usurper. One person will be each class however everyone else will be just put as the Lord, a class with no abilities.
This game mode is harder because there are no night phases, there are five minimum people required to play but eight is the limit. No classes from outside the Aftermath will be put in game.
This game mode, also, supports voice communication! (Push to Talk is enabled by default)
ToL gameplay consists of two phases: day phase and night phase. The game starts in the day phase, continues to the night phase and so on. The phases will continue in this manner until a faction is victorious. Each player can only use one ability per phase.
Each player will be assigned a class. They will only know their own class. The players will then be introduced to each other. In addition to that, a player will be assigned as The King. Everybody knows who the King is, but only he knows his true faction. After a short dialogue, each player will return to their own room and the game will continue to the night phase.
Cult or Unseen members will be able to chat with other select members while others will pass the night phase silently. Players using their class's ability will be able to commit night actions. Some night actions will allow players to investigate, some will allow players to protect, occupy, while others allow players to assassinate. Night actions that have been recorded during the night phase will only be resolved at the end of the night phase. Players will be notified of certain actions that were taken against them. Some abilities have priorities over others (For example, The Assassin tries to assassinate The Butler, and at the same time, The Butler tries to occupy the Assassin for the night. The Butler's action will be resolved first and The Assassin will be occupied, unable to kill the Butler).
If The King didn't survive the night, a self-nomination process is started to find the replacement. Royal classes will be able to step forward to replace the King first. If only one Royal steps forward, that Royal becomes the King. If two Royals step forward, a ballot to choose the next King from the two candidates will be opened. If no Royal steps forward, non-Royals can step forward. If no one steps forward, or if there are not enough votes for a King to be elected, another self-nomination process will be opened the next day. If there is no candidate after two consecutive processes of self-nomination, a vacuum of power occurs, meaning there will be no king for the rest of the game.
Unless there is no King, at the beginning of the day, a discussion to accuse players of treason will start. To advance the discussion, players can use their class' day ability secretly. Day abilities will typically take effect instantly on activation. To help players even further, an in-game wiki is provided to help the deduction process. During the accusation phase, If a player is convinced, a player can vote on their suspect. If a player receives the majority of the votes (50% of the players plus one vote), a trial will be held against that player. If the suspect is found guilty, he will be executed. The first player to accuse the guilty player will be given the honor to execute him. The weapon of the accuser will provide an array of methods of execution.
Are you dead?
The Dead will be able to spectate from the graveyard. They will not be able to talk with the living except for certain classes (sometimes by the use of an ability). Dead players can still win if one's victory condition is met. Dead "mini games" are coming soon.
Throne of Lies has a storyline, ordered by date released:
- The Castle
- The Good King
- The Corrupt King
- Where is my color..? A Fool's Story
- The Conspiracy
- The Gathering
If the menu at the top does not work, try these:
- Filipino/Pilipino (Tagalog)
- Indonesian/Bahasa Indonesia
- Mandarin Chinese/中文
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