Throne of Lies
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There are are a large number of abilities in ToL. Abilities are split up into 3 types:

  • Passives
  • Day Abilities
  • Night Abilities

Day abilities cannot be used on Day 1, unless stated otherwise.

You can only use one active ability per day or night round. For example, the King cannot use the Royal Finger to vote a player up, and then use Decide Fate on the same day.

Abilities By Class (Classic)[]

The following information is transcluded from each of the class pages. If you wish to change any of the information, please do it from those pages, rather than this one. This does not apply to the feedback sections.

The Good King's Abilities:[]

Icon
Ability
Type
Uses
Description
Tenacity
Privileged
Passive
Can talk at all points in a trial.
Royal Blood
Loyal Subjects
Passive
If the starting Good King is executed, then the court will be unable to accuse anyone of treason for a day.
The Royal Finger
The Royal Finger
Day
Your current nomination for treason will count twice.
Decide Fate
Decide Fate
Day
1
Decide an accused player's fate.
  • If used to trigger Hunter's Retribution, King will be targeted with the arrow
Guards!
Guards!
Night
2
Become death immune for the night.
  • This ability does not count as visiting
Safeguards
Safeguard
Night
4
Have a safeguard protect target player, granting them death immunity for the night. You can't target the same player 2 nights in a row
  • Only the starting Good King has this ability.
  • This ability does not count as visiting.


The Good King's Ability Feedback:[]

Royal Finger[]

On use: "You pointed the finger at [Target]."

To everyone else: "The King has pointed the finger at [Target]."

Decide Fate[]

On use: "You decided the accused's fate."

To everyone else (if executed): "The King decided to execute [Target]."

To everyone else (if pardoned): Either the King decided to pardon [Target] or the Sorcerer pardoned themselves.

Guards![]

At the end of the night: "Your guards granted you death immunity for the night."

Safeguard[]

At the end of the night: "Your safeguard granted [Target] death immunity for the night."

The Neutral King's Abilities:[]

Icon
Ability
Type
Uses
Description
Tenacity
Privileged
Passive
Can talk at all points in a trial.
The Royal Finger
The Royal Finger
Day
Your current nomination for treason will count twice.
Decide Fate
Decide Fate
Day
1
Decide an accused player's fate.
  • If used to trigger Hunter's Retribution, King will be targeted with the arrow
Guards!
Guards!
Night
2
Become death immune for the night.
  • Doesn't count as visiting

The Neutral King's Ability Feedback:[]

Royal Finger[]

On use: "You pointed the finger at [Target]."

To everyone else: "The King has pointed the finger at [Target]."

Decide Fate[]

On use: "You decided the accused's fate."

To everyone else (if executed): "The King decided to execute [Target]."

To everyone else (if pardoned): Either the King decided to pardon [Target] or the Sorcerer pardoned themselves.

Guards![]

On use: "Your guards granted you death immunity."

The Evil King's Abilities:[]

Icon
Ability
Type
Uses
Description
Tenacity
Privileged
Passive
Can talk at all points in a trial.
The Royal Finger
The Royal Finger
Day
Your current nomination for treason will count twice.
Decide Fate
Decide Fate
Day
1
Decide an accused player's fate.
  • If used to trigger Hunter's Retribution, King will be targeted with the arrow
Safeguard-Red
Safeguard-Purple
Improved Safeguard
Night
3
Have a safeguard protect target player, granting them death immunity for the night. Can target self.
  • Elected King -1 charge
  • This ability does not count as visiting
King - Allies
Close Allies
Night
3
Discover a player's class type and if they are a member of the Unseen.
  • Only the starting Evil King has this ability.
  • This ability does not count as visiting.


The Evil King's Ability Feedback:[]

Royal Finger[]

On use: "You pointed the finger at [Target]."

To everyone else: "The King has pointed the finger at [Target]."

Decide Fate[]

On use: "You decided the accused's fate."

To everyone else (if executed): "The King decided to execute [Target]."

To everyone else (if pardoned): Either the King decided to pardon [Target] or the Sorcerer pardoned themselves.

Improved Safeguard[]

When you target someone else: "Your safeguard granted [Target] death immunity for the night."

When you target yourself: "Your safeguard granted you death immunity for the night."

Close Allies[]

Target is Unseen/Cult: "[Target]'s class is [Class] and is a member of the [Unseen/Cult]!"

Target is Blue Dragon or Neutral: "[Target] is not an ally."

The Psycho King's Abilities:[]

Icon
Ability
Type
Uses
Description
PsychoKing-Deadly Tenacity
Deadly Tenacity
Passive
Occupy and redirect immune. Death immune. Immune to bleeding. Can talk at all points in a trial.
The Royal Finger
The Royal Finger
Day
Your current nomination for treason will count twice.
Decide Fate
Decide Fate
Day
1
Decide an accused player's fate.
  • If used to trigger Hunter's Retribution, King will be targeted with the arrow
King - Order Execution
Fatal Guards
Night
Send a guard to attack target player. The guard will die in your place if the player is protected.
  • Doesn't count as visiting.


The Psycho King's Ability Feedback:[]

Royal Finger[]

On use: "You pointed the finger at [Target]."

To everyone else (if executed): "The King decided to execute [Target]."

To everyone else (if pardoned): Either the King decided to pardon [Target] or the Sorcerer pardoned themselves.

Decide Fate[]

On use: "You decided the accused's fate."

To everyone else (if executed): "The King decided to execute [Target]."

To everyone else (if pardoned): Either the King decided to pardon [Target] or the Sorcerer pardoned themselves.

Fatal Guards[]

On use: "Your guard attacked [Target] last night."

If they were immune: "[Target] was immune to your attack."

The Butler's Abilities:[]

icon

Ability

Type

Uses

Description

Dutiful
Dutiful Passive Immune to occupy and redirect.
  • Passive kept on class change.
Nightshade Wine
Poisoned Wine Day 1 Secretly poison the King. Unless healed, the King will die at the end of the night. If the King is aligned with the Blue Dragon, you will take your life the following night and can no longer use your abilities.
  • Cannot be used until Day 4.
Serve Wine
Serve Wine Night Occupy a player tonight with wine. They will not be able to use abilities tonight. You cannot target the same player 2 nights in a row.
Concentrated Wine
Concentrated Wine Night 2 Throw a party, occupying everyone that targets you.


The Butler's Ability Feedback:[]

Poisoned Wine[]

On use: "You poisoned the King."

Serve Wine[]

On success: "You occupied [Target]."

On failure: "You were unable to occupy [Target]. They are occupy immune."

Concentrated Wine[]

On use: "You occupied everyone targeting you."

The Chronomancer's Abilities:[]

icon

Ability

Type

Uses

Description

Pocket Dimension
Pocket Dimension Day 2 If you die tonight, delay it for 2 nights. Usable day 1.


  • Cannot be redirected by Distort Reality.
  • Cannot delay unhealable attacks
Time Warp
Time Warp Night Delays a player’s death for 2 days (including bleeding). You can delay the same death multiple times. Delayed deaths can be prevented by heals or death immunity.


  • Cannot delay unhealable attacks.
Distort Reality
Distort Reality Night Transfer a death delayed with Time Warp to another player.


  • This does not count as an attack.
  • Cannot choose the King as the second target


The Chronomancer's Ability Feedback:[]

Pocket Dimension[]

On use: "If you die tonight, your death will be delayed for two nights."

On cancel: "Your dimensional pocket disperses."

Time Warp[]

On success: "You delayed [Target]'s death for two nights."

On non-death success: "[Target] did not die last night."

On failure: "You could not delay [Target]'s death."

Distort Reality[]

On use: "You redirected [Target 1]'s death to [Target 2] last night."

The Court Wizard's Abilities:[]

Icon

Ability

Type

Uses

Description

Clear Mind
Clear Mind Day 3 Focusing your thoughts, make a player immune to conversion tonight.
CourtWizard-icyVeins-icon
Icy Veins Day 2 Intensify will render your target death immune, in addition to its normal effects tonight.
Court Wizard - Intensify
Intensify Night Fortify runes on target player, allowing them to bypass both occupation and redirection tonight. Your target will know they were intensified if it helped them.
  • Can't target the King
  • Ability can be enhanced (see day abilities)
Court Wizard - Tornado
Tornado Night 3 Target 2 players. Redirect all players targeting either of your targets to the other. You will be immune to any occupation or redirection that was swapped to yourself.
  • Target A becomes target B / or the other way.
  • Redirection conflicts may fail.
  • Cannot target the King.


The Court Wizard's Ability Feedback:[]

Clear Mind[]

On use: "You plan to shield your target's mind tonight when Intensify is used."

On cancel: "Your mind fogs, abandoning your plan."

Icy Veins

On use: "You plan to magically protect your target tonight when Intensify is used."

On cancel: "The frost dissipates, abandoning your plan."

Intensify[]

On use: You allowed [Target] to bypass both occupation and redirection tonight.

If Clear Mind was used: Additionally, Clear Mind rendered them convert immune tonight.

If Icy Veins was used: Additionally, Icy Veins rendered them death immune tonight.

If your target was occupied/redirected and intensified (to target): Your action was instead intensified by a Court Wizard!

Tornado[]

On use: "You swapped [Target 1] with [Target 2]."

The Drunk's Abilities:[]

Icon

Ability

Type

Uses

Description

Royal Blood
Royal Blood Passive Special During elections for a new King, votes for you count twice.
  • Passive kept on class change.
Iamtheliquor
I am the Liquor Passive Immune to occupy and redirect abilities.
  • Passive kept on class change.
Debauchery
Debauchery Night Redirect target player to another.
  • Conflicting redirections may fail.
Happyhour
Happy Hour Night 2 Redirect target player to themselves.


The Drunk's Ability Feedback:[]

Debauchery[]

On use: "You redirected [Target 1] to [Target 2]."

On fail: "You were unable to redirect [Target 1]."

Happy Hour[]

On use: "You redirected [Target] to themselves."

On fail: "You were unable to redirect [Target]."

The Hunter's Abilities:[]

Icon

Ability

Type

Uses

Description

Retribution
Retribution Passive If the court votes to execute you, you will kill the last player who voted against you.
Wolf Companion
Wolf Companion Day 2 Cause a player to bleed. They will die in 2 nights unless saved. Not usable until Day 3.
Ability-Hunters Mark
Hunter's Mark Night 4 Target 2 players. If the 1st player targets the 2nd, you will occupy and attack them. If you kill a Blue Dragon, you will lose all charges. Not usable until Night 3.
  • Cannot target king
  • Cancels upon any redirect.
Bear Companion
Bear Companion Night 3 Your bear will kill visitors attempting to attack you tonight. Bypasses death immune. You will be immune to death and conversion tonight.


The Hunter's Ability Feedback:[]

Wolf Companion[]

On use: "You made [Target] start bleeding."

Hunter's Mark[]

On use: "[Target 1] targeted [Target 2] last night, so you occupied and attacked [Target 1]."

If your target was immune to occupation: [Target 1] targeted [Target 2] last night, so you attacked [Target 1].

If your target was immune to death: Coming soon

On fail: "[Target 1] did not target [Target 2] last night."

Bear Companion[]

On use if attacked: "Your bear killed players attacking you last night."

On use if not attacked: "Your bear did not detect any attackers."

The Knight's Abilities:[]

Icon

Ability

Type

Uses

Description

Armored
Armored Passive Your armor will protect you from the 1st attacker blocked by Defend.
Defend
Defend Night Defend target player, trading your life to kill their attackers. You, and anyone you kill, will be unhealable.
Cold Steel
Cold Steel Night Attack target player. If you killed an ally, you will also take your own life (Unhealable). Not usable until Night 3.
  • Redirect cancels ability.


The Knight's Ability Feedback:[]

Defend[]

On use if target isn't attacked: "You protected [Target]."

On use if target is attacked (first blocked attacker): You killed someone while guarding [Target] last night. You have lost your armor passive.

On use if target is attacked (second blocked attacker): "You died killing someone that attacked [Target] last night."

Cold Steel[]

On use: "You attacked [Target] last night."

On use if target was immune: "[Target] was immune to your attack."

On use if target was Blue Dragon: "You took your own life, when you discovered [Target] was Blue Dragon."

The Maid's Abilities:[]

icon

Ability

Type

Uses

Description

Matchmake
Matchmake Night Test if target player is compatible with last-checked player. Players are compatible if they win together.

Scorned is incompatible with everyone. Royals are incompatible with each other.

  • Starts with a random player.
Nosy Servants
Nosy Servants Night 3 Discover if a living player visited a dead player on the night they died.
  • Doesn't count as visiting


The Maid's Ability Feedback:[]

Matchmake[]

Match: "[Previous Target] and [Target] are a match!"

Not a match: "[Previous Target] and [Target] are incompatible."

If, for whatever reason, you matchmake the same target twice in a row: You cannot matchmake a player with themselves.

Nosy Servants[]

On criteria success: "[Target 1] visited [Target 2] on the night they died!"

On fail: "[Target 1] did NOT visit [Target 2]."

The Mystic's Abilities:[]

Icon

Ability

Type

Uses

Description

Busy Mind
Busy Mind Passive Immune to occupy and redirect.
  • Passive kept on class change.
Link Minds
Link Minds Night Allows another player to talk to you tonight. Others will not be able to see who you target. Failed if player is reaped by the Reaper.
  • Cannot target King.
  • Doesn't count as visiting
Psychic - Private Matter
Conduit Night 2 Allow 2 players to speak to each other tonight. You will be able to hear them. Others will not be able to see who you target.
  • Cannot target King.
  • Doesn't count as visiting


The Mystic's Ability Feedback:[]

Link Minds[]

On use: "You anonymously linked your mind with [Target]."

If the action failed against them: "Something prevented you from linking your mind with [Target]."

Conduit[]

On use: "You linked the minds of [Target 1] and [Target 2]."

If the action failed against them: "Something prevented you from linking your mind with your targets."

The Noble's Abilities:[]

Icon

Ability

Type

Uses

Description

Royal Blood
Royal Blood Passive Special During elections for a new King, votes for you count twice.
  • Passive kept on class change.
Political Pressure
Political Pressure Day 2 Force target player A to vote for target player B. Then, prevent target A from voting further voting for the day.
  • Cannot force the King to vote, but can force votes against the King.
Eavesdrop
Gossip Night Receive the feedback (ability result message) of abilities used on target player tonight.
  • Will not receive feedback for abilities that convert, attack, self target, or King abilities.
  • Cannot target King.
Court Spy
Court Spy Night 2 Summon shadows to report the contents of all whispers tomorrow.


The Noble's Ability Feedback:[]

Political Pressure[]

On use: "You made [Target 1] accuse [Target 2] of treason."

Gossip[]

On use: "You will see feedback for abilities used on [Target] tonight."

Court Spy[]

On use: "You sent your assistant to spy on the court tomorrow."

The Observer's Abilities:[]

Icon

Ability

Type

Uses

Description

Abil-Observer-Observe
Observe Night Discover who target player visits.
Abil-Observer-Overlook
Overlook Night 3 Discover who visits target player.


The Observer's Ability Feedback:[]

Observe[]

On use: "[Target] visited [Player(s)] last night."

If your target visited nobody: Coming soon

Overlook[]

On use: "[Target] was visited by [Player(s)] last night."

If your target was not visited by anybody: "No one visited [target]"

The Paladin's Abilities:[]

Icon Ability Type Uses Description
Smite
Smite Night 2 If the Cult tries to convert you or your target, you will kill the Cult Leader. Not usable until Night 3.
  • Unhealable
Test Faith
Test Faith Night Determine if target player is member of the Cult faction.


The Paladin's Ability Feedback:[]

Test Faith[]

On use: "[Target] is a member of the Cult!" or "[Target] is not suspicious."

Smite[]

On use: "You watched over [Target] with your holy sword." or "You killed the Cult Leader while guarding [Target] last night."

The Physician's Abilities:[]

Icon

Ability

Type

Uses

Description

Remedy Studies
Remedy Studies Passive Immune to bleeding.
  • Passive kept on class change.
Exhume
Exhume Day 3 At the end of the night, learn what classes killed a player, or if they committed suicide. Can not be cancelled once used.
  • Triggers at the end of the night.
Inoculate
Inoculate Day 1 Make a player permanently immune to bleeding. They will not be notified you targeted them. They will keep this passive even if their class changes.
  • Does not heal bleeding.
Heal
Heal Night Use your staff to Heal target player, preventing their death and curing any bleeding.
  • Does not affect unhealable attacks.
Self Care
Self-Care Night 2 If you are attacked tonight, you will heal yourself.
  • Does not affect unhealable attacks.


The Physician's Ability Feedback:[]

Exhume[]

On use: "You sent your assistant to exhume [Target]. You will receive the results tonight."

At night: "[Target] was killed by [Class(es)]." or "[Target] committed suicide."

Inoculate[]

On use: "You made [Target] immune to bleeding."

Heal[]

On use when your target is attacked (this shows regardless of bleeding): "You healed [Target] last night."

On use when your target is bleeding but not attacked: [Target] was bleeding, so you healed them.

On use when your target is both bleeding and attacked: [Target] was also bleeding, so you healed them.

On use when your target is attacked by an attack that bypasses healing: "You could not heal [Target]."

On use when your target didn't need healing: "[Target] did not require any healing."

Self-Care[]

On use when you are attacked: "You healed yourself last night."

On use when you are attacked by an attack that bypasses healing: "You could not heal yourself."

On use when you didn't need healing: "You did not require any healing."

The Prince's Abilities:[]

Icon

Ability

Type

Uses

Description

Unstoppable
Unstoppable Passive Immune to occupy and redirect.
  • Passive kept on class change.
Royal Blood
Royal Blood Passive Special During elections for a new King, votes for you count twice.
  • Passive kept on class change.
Imprison
Imprison Day Choose target player to imprison tonight, occupying those targeting your prisoner. At night, you may interrogate them via chat. Usable day 1.
  • Can only jail the same player 3x.
  • Cannot target King.
Execute
Execute Night 3 Execute the jailed player. If they are Blue Dragon, lose all charges of Execute. Not usable until Night 3.
  • Death is inevitable


The Prince's Ability Feedback:[]

Imprison[]

On first use of the day: "You will imprison [Target] tonight."

On consecutive uses on the same day: "You will instead imprison [Target] tonight."

On cancel: "You lay down your iron keyring."

Execute[]

On use: "You executed [Target]."

The Princess' Abilities:[]

Icon

Ability

Type

Uses

Description

Royal Blood
Royal Blood Passive Special During elections for a new King, votes for you count twice.
  • Passive kept on class change.
Flirt
Flirt Night Limit a player's class type down to 2 options
Will O' Wisp
Will O' Wisp Night 2 Discover if target player attacks anyone tonight.


  • Does not count as a visit.


The Princess' Ability Feedback:[]

Flirt[]

On use: "[Target] is a [Class Type] or a [Class Type] class."

Will-o-Wisp[]

On use if your target attacks: "[Target] attacked someone last night."

On use if your target does not attack: "[Target] did not attack anyone last night."

The Sheriff's Abilities:[]

Icon

Ability

Type

Uses

Description

Scout
Scout Day You will be alerted if the Unseen attempt to visit target player. The scout will stay on the player until you command them to watch someone else.
Expert Investigation
Expert Investigation Night Determine if a player is a member of the Unseen faction.
Angry Bird
Surveillance Night 3 If target player is a member of the Unseen faction, you will discover their class.


The Sheriff's Ability Feedback:[]

Scout[]

On use: "Your scout will watch [Target]."

On cancel: You call your scout off.

Expert Investigation[]

On use: "[Target] is a member of the Unseen." or "[Target] is not suspicious."

Surveillance[]

On use if the target is not Unseen: "[Target] is not suspicious."

On use if the target is Unseen: "[Target] is [Class]."

The Alcoholic's Abilities:[]

Icon

Ability

Type

Uses

Description

Royal Blood
Royal Blood Passive Special During elections for a new King, votes for you count twice.
  • Passive kept on class change.
Iamtheliquor
I am the Liquor Passive Immune to occupy and redirect abilities.
  • Passive kept on class change.
Debauchery
Debauchery Night Redirect target player to another.
  • Conflicting redirections may fail
Happyhour
Happy Hour Night 2 Redirect target player to themselves.


The Alcoholic's Ability Feedback:[]

Debauchery[]

On use: "You redirected [Target 1] to [Target 2]."

On fail: "You were unable to redirect [Target 1]."

Happy Hour[]

On use: "You redirected [Target] to themselves."

'On fail: "You were unable to redirect [Target]."

The Aristocrat's Abilities:[]

Icon

Ability

Type

Uses

Description

Royal Blood
Royal Blood Passive Special During elections for a new King, votes for you count twice.
  • Passive kept on class change.
Political Pressure-Purple
Political Pressure Day 2 Force target player A to vote for target player B. Then, prevent target A from any further voting for the day.
  • Cannot force the King to vote, but can force votes against the King.
Eavesdrop
Intrigue Night Frame a player and receive feedback of abilities used on them. Will not receive feedback for conversions, attacks, King abilities, or self-targeting abilities.
Court Spy
Court Spy Night 2 Summon shadows to report the contents of all whispers tomorrow.


The Aristocrat's Ability Feedback:[]

Political Pressure[]

On use: "You made [Target 1] accuse [Target 2] of treason."

Intrigue[]

On use: "You framed [Target] and will see feedback of abilities used on them tonight."

Court Spy[]

On use: "You sent your assistant to spy on the court tomorrow."

The Assassin's Abilities:[]

Icon

Ability

Type

Uses

Description

Apprentice
Apprentice Passive If the Mastermind dies, you will take their place.

* Only the starting Assassin has this passive.

Rebound
Suicide Special 1 Commit suicide at the end of the night. Should only be used when necessary, otherwise will result in punishment.
  • This ability is not available until Day 4+
Lacerate
Lacerate Day 3 Cause a player to bleed. They will die in two nights unless saved.
Bewilder
Distract Day 3 Silence a player for 20 seconds. They will not be able to speak or use abilities for the duration.
Assassinate
Assassinate Night Kill the target player.
2-For-1
2-For-1 Night 1 Attack 2 target players for the price of 1. Call Now!


The Assassin's Ability Feedback:[]

Lacerate[]

On use: "You made [Target] start bleeding."

Distract[]

On use: "You silenced [Target]."

Assassinate[]

On use: "You attacked [Target] last night."

If they were immune: "[Target] was immune to your attack."

2-For-1[]

On use: "You attacked [Target] last night."

If they were immune: "[Target] was immune to your attack."

The Duchess' Abilities:[]

Icon

Ability

Type

Uses

Description

Royal Blood
Royal Blood Passive Special During the election for a new King, votes for you count twice. You will keep this passive even if your class changes.
Bat Eyelashes
Bat Eyelashes Night Entrance target player with your eyes into revealing their class type.
Darkwisp
Dark Wisp Night 2 Uncage a dark wisp, making the Unseen appear not suspicious tonight.


The Duchess' Ability Feedback:[]

Bat Eyelashes[]

On use: "[Target]'s class type is [Class Type]."

Dark Wisp[]

On use: "You disguised the Unseen for the night."

The Enforcer's Abilities:[]

Icon

Ability

Type

Uses

Description

Protection
Protection Night 3 Stand guard, occupying everyone targeting an Unseen faction member.
Frenzy
Frenzy Night 2 Guarantees the Assassin will kill their target. Bypasses all forms of protection.
  • Bypasses Imprison


The Enforcer's Ability Feedback:[]

Protection[]

On use: "You stood guard outside of [Target]'s room."

Frenzy[]

On use when the Assassin attacks: "You assisted the Assassin with killing their target."

On use when the Assassin does not attack: "The Assassin did not target anyone."

The Handmaiden's Abilities:[]

icon

Ability

Type

Uses

Description

Analyze
Analyze Night Test 2 players, if they are the same class type, discover their classes.
Intrusive
Prying Servants Night 2 Discover who visited target player on the night they died.
  • Doesn't count as visiting


The Handmaiden's Ability Feedback:[]

Analyze[]

On success: "[Target 1] and [Target 2] are a match! [Target 1] is a [Class] and [Target 2] is a [Class]." On fail: "[Target 1] and [Target 2] are not the same type."

Nosy Servants[]

On criteria success: "[Target 1] visited [Target 2] on the night they died!"

On fail: "[Target 1] did NOT visit [Target 2]."

The Herbalist's Abilities:[]

Icon

Ability

Type

Uses

Description

Remedy Studies
Remedy Studies Passive Immune to bleeding.
  • Passive kept on class change.
Exhume
Exhume Day 3 At the end of the night, learn what classes killed a player, or if they committed suicide. Can not be cancelled once used.
  • Triggers at the end of the night.
Herbalist - Drug
Drug Night 3 Causes a player to falsely believe they were attacked and healed.
Defile
Defile Night 2 If targeted player dies tonight, they will appear as chosen class.


The Herbalist's Ability Feedback:[]

Exhume[]

On use: "You sent your assistant to exhume [Target]. You will receive the results tonight."

At night: "[Target] was killed by [Class(es)]." or "[Target] commited suicide."

Drug[]

On use: "You made [Target] believe they were healed last night."

Defile[]

On use: "[Target] will appear as another class in the morning."

The Illusionist's Abilities:[]

Icon

Ability

Type

Uses

Description

Busy Mind-Purple
Busy Mind Passive Immune to occupy and redirect.
  • Passive kept on class change.
SinisterEchoes-unseen-illusionist
Sinister Echoes Day 2 Make it look like a player says something. They will not see the message.
  • Code of conduct applies!
Faint Whispers
Private Matter Day 2 The public will be completely unaware of whispers to and from you for the rest of the day.
Mental Blur
Mental Blur Night 2 Begin to melt a player's brain, completely erasing their chat history.
Mind Warp
Mind Warp Night Target player will receive framed results from using investigative abilities tonight.


The Illusionist's Ability Feedback:[]

Private Matter[]

On use: "Whispers to and from you will be hidden from the public for the rest of the day."

Sinister Echoes

On use: "You whisper sinister echoes upon [target]."

On cancel: "The echoes go silent"

Mind Warp[]

On use: "You warped [Target]'s mind."

Mental Blur[]

On use: "You erased [Target]'s memory of the past."

The Marshal's Abilities:[]

Icon

Ability

Type

Uses

Description

Expose
Expose Day 3 Reveal who the Prince imprisons tonight to your faction.
Probe Probe Night Determine a player’s class, if they are part of the Blue Dragon.
Snoop
Snoop Night 2 Examine a player's logbook.


The Marshal's Ability Feedback:[]

Expose[]

On use: "You will reveal who The Prince imprisons tonight."

Probe[]

On use with a Blue Dragon target: "[Target]'s class is [Class]."

On use with a Neutral target: "[Target] is Neutral, so you could not determine their class."

Snoop[]

On use: "You looked at [Target]'s logbook."

The Mastermind's Abilities:[]

Icon

Ability

Type

Uses

Description

Can't Touch This
Can't Touch This Passive Immune to death (at night) and bleeding.
In The Shadows
In the Shadows Passive Appears to be Blue Dragon to investigative abilities for the first 3 nights.
  • Cannot be bypassed.
Rebound
Suicide Special 1 Commit suicide at the end of the night. This ability should only be used when necessary, otherwise the use of this ability will result in punishment.
  • This ability is not available until Day 3+
Dirty Work
Dirty Work Day If there are no Unseen members left, you will become the Assassin at the beginning of the night.
  • Only if day 4+ and <7 total players alive.
Convert
Convert Night

Special

Attempt to convert a player into joining the Unseen.
  • Unlimited Uses, but has a 1-day cooldown on success.
  • After failing to convert three times in a row, you will convert a random convertible player.
  • Maximum of 3 living Unseen members at once.
Foresight
Foresight Night 4 Discover a player’s converted class type, if any.
  • Can be framed


The Mastermind's Ability Feedback:[]

Dirty Work[]

On use: "You will become The Assassin at the beginning of the night."

Little Bird[]

On use: "You will now see all whispers to and from [Target] for the rest of the day."

Convert[]

On success: "You converted [Target] to the Unseen."

If the action failed against them: "You could not convert [Target]." or "[Target] was dead."

Foresight[]

On use: "[Target]'s converted class type is [Class Type]." or "[Target] cannot be converted."

The Nightwatch's Abilities:[]

Icon

Ability

Type

Uses

Description

Follow
Follow Night Follow target player, discovering who a player targets and who targets them.
Watch Carefully
Watch Carefully Night 2 Discover a player's class.


The Nightwatch's Ability Feedback:[]

Follow[]

On use: "[Target] visited [Player] last night." and/or "[Player] visited [Target] last night."

Watch Carefully[]

On use: "[Target] is [a/an/The] [Class].

The Poacher's Abilities:[]

Icon

Ability

Type

Uses

Description

Spike Traps
Spike Traps Night 4 Place spiked traps outside target player's room. Occupy that player and anyone else targeting him.
Snare Traps
Snare Trap Night 2 Place a snare trap outside target player's room. If they leave their room, they will be occupied for 2 nights.


The Poacher's Ability Feedback:[]

Spike Traps[]

On use: "You set spike traps outside [Target]'s room."

Snare Trap[]

On use: "You set a trap outside of [Target]'s room."

The Sage's Abilities:[]

Icon

Ability

Type

Uses

Description

Tornado-Purple
Tornado Night Target 2 players. Redirect all players targeting either of your targets to the other. You will be immune to occupy and redirect to yourself.
  • Target A becomes target B / or the other way.
  • Redirection conflicts may fail.
Wall of Fire
Wall of Fire Night 2 Occupy everyone targeting your target, except the Assassin.


The Sage's Ability Feedback:[]

Tornado[]

On use: "You swapped [Target 1] with [Target 2]."

Wall of Fire[]

On use: "You cast a wall of fire around [Target]'s room."

The Servant's Abilities:[]

Icon

Ability

Type

Uses

Description

Dutiful
Dutiful Passive Immune to occupy and redirect.
  • Passive kept on class change.
Serve Winep
Serve Wine Night Occupy a player tonight with wine. They will not be able to use abilities tonight.
Concentrated Wine
Concentrated Wine Night 2 Throw a party, occupying everyone that targets you with an ability.


The Servant's Ability Feedback:[]

Serve Wine[]

When you target someone: "You got [Target] drunk, preventing them from taking any action."

If the action failed against them: "You were unable to occupy [Target]. They are occupy immune."

Concentrated Wine[]

On use: "You served wine to everyone visiting you."

The Timesnatcher's Abilities:[]

icon

Ability

Type

Uses

Description

Rewind
Rewind Passive If you become an Assassin and have no charges of Two-For-One left, you will regain a charge.
Time Snatch
Time Snatch Night 2 If target player is bleeding, they will bleed out tonight.
Dark Dimension
Dark Dimension Night 2 Make the Unseen appear "not suspicious" tonight.


The Timesnatcher's Ability Feedback:[]

Time Snatch[]

On success: "You sped up the poison in [Target]'s body." and/or "You sped up [Target]'s bleeding." On fail: "[Target] was not poisoned or bleeding."

Dark Dimension[]

On use: "You disguised the Unseen for the night."

The Apostle's Abilities:[]

Icon

Ability

Type

Uses

Description

SinisterEchoes-cult-apostle
Sinister Echoes Day 2 Make it look like a player says something. They will not see the message.
  • Code of conduct applies!
Political Pressure-Red
Cult Pressure Day

2

Disable target player's voting for the day, then force them to vote for a different target player.
  • Can't force the King to vote, but can force votes against the King.
Apostle - Mind Warp
Mind Warp Night 3 Target player will recieve framed results from using investigative abilities tonight.
Court Spy-Red
Court Spy Night 2 Summon shadows to report the contents of all whispers tomorrow.


The Apostle's Ability Feedback:[]

Cult Pressure[]

On use: "You made [Target 1] accuse [Target 2] of treason."

Sinister Echoes

On use: "You whisper sinister echoes upon [target]."

On cancel: "The echoes go silent."

Mind Warp[]

On use: "You warped [Target]'s mind."

Court Spy[]

On use: "You sent your assistant to spy on the court tomorrow."

The Cult Leader's Abilities:[]

Icon
Ability
Type
Uses
Description
Blood of Mithras
Blood of Mithras
Day
Sacrifice target Cult member to gain 2 charges of Eradicate. Other members gain 1 charge of their 1st ability. This can not be cancelled once used. Not usable until Day 3.
Cult Leader - Rupture
Rupture
Day
3
Target player's veins rupture, causing them to bleed. They will die in 2 nights.
  • Healable.
Rebound
Suicide Special 1 Commit suicide at the end of the night. Should only be used when necessary, otherwise will result in punishment.
  • This ability is not available until Day 4+
Brainwash
Brainwash
Night

Special

Attempt to convert target player into joining the Cult. If conversion fails 3 times in a row, you will convert a random convertable player.
  • 1-Day cooldown on success. Max 4 living members.
Eradicate
Eradicate
Night
3
Unleash ancient power within Mithras, attacking 2 target players at once.


The Cult Leader's Ability Feedback:[]

Blood of Mithras[]

On use: "You will have sacrificed [Target] to Mithras tonight."

Rupture[]

On use: "You made [Target] start bleeding."

Brainwash[]

On success: "You initiated [Target] into the Cult."

If the action failed against them: "You could not brainwash [Target]." or "[Target] was dead."

Eradicate[]

On use: "You attacked [Target] last night.

If they were immune: "[Target] was immune to your attack."

The Invoker's Abilities:[]

Icon

Ability

Type

Uses

Description

Strength of Corax
Fanatic Passive Immune to occupy and redirect.
  • Passive kept on class change.
Bewilder
Distract Day

1

Silence target player for 20 seconds. They will not be able to speak or use abilities for the duration.
Chains of Corax
Chains of Corax Night 3 Occupy target player tonight. They will be prevented from taking any actions tonight.
Strings of Mithras
Strings of Mithras Night 2 Redirect target player to another (or themselves).
  • Conflicting redirections may fail


The Invoker's Ability Feedback:[]

Chains of Corax[]

On use: "You prevented [Target] from taking any action."

If the action failed against them: "You were unable to occupy [Target]. They are occupy immune."

Strings of Mithras[]

On use: "You forced [Target 1] to target [Target 2].

If the action failed against them: "You were unable to change [Target]'s target. They were immune to target changing or were occupied.

The Ritualist's Abilities:[]

Icon

Ability

Type

Uses

Description

Will of Mithras
Will of Mithras Passive Special If you are sacrificed, the Cult Leader’s Eradicate ability will gain an extra charge.
Exhume
Exhume Day 1 Tonight, discover what classes killed the target player, or if they commited suicide. Can not be cancelled once used.
  • Triggers at the end of the night.
Teleportation
Teleportation Night 2 Target 2 players. Redirect all players targeting either of your targets to the other. You will be immune to occupy and redirect to yourself.
  • Target A becomes target B / or the other way.
  • Cannot target the King.
  • Redirection conflicts may fail
Ritualist-intensify
Intensify Night 2 Fortify runes on target player, allowing them to bypass both occupation and redirection tonight. Your target will know they were intensified if it helped them.
  • Can't target the King


The Ritualist's Ability Feedback:[]

Exhume[]

On use: "You sent your assistant to exhume [Target]. You will receive the results tonight."

At night: "[Target] was killed by [Class(es)]." or "[Target] commited suicide."

Teleportation[]

On use: "You swapped [Target 1] with [Target 2]."

Intensify[]

On use: You allowed [Target] to bypass both occupation and redirection tonight.

The Seeker's Abilities:[]

Icon

Ability

Type

Uses

Description

Expose-Red
Expose Day

2

Reveal who the Prince imprisons tonight to your faction.
Gaze
Gaze Night 3 Gaze into target player's soul, determining their class type.
Identify
Identify Night 2 Discover who a player targets, and who targets them.


The Seeker's Ability Feedback:[]

Expose[]

On use: "You will reveal who The Prince imprisons tonight."

Gaze[]

On use: "[Target]'s class type is [Class Type]."

Reveal[]

On use: "[Target] visited [Player] last night." and/or "[Player] visited [Target] last night."

The Alchemist's Abilities:[]

Icon

Ability

Type

Uses

Description

Coagulate
Coagulate Passive Immune to bleeding.
  • Passive kept on class change.
Stoneskin Potion
Stoneskin Potion Day 2 Drink a potion that makes you death immune tonight. Usable day 1.
Crimson Potion
Crimson Potion Night Use a Heal potion on target player, preventing their death and curing any bleeding.
  • Does not affect unhealable attacks
Emerald Potion
Emerald Potion Night 2 Attack target player with concentrated toxicity.
  • Cannot target the King


The Alchemist's Ability Feedback:[]

Stoneskin Potion[]

On use: "You will be immune to death tonight."

Concoct Potion[]

Crimson Potion[]

On use when your target is attacked: "You healed [Target] last night."

On use when your target is poisoned: "You cured [Target] of their poisoning."

On use when your target can't be healed: "You could not heal [Target]."

On use when your target didn't need healing: "[Target] did not require any healing."

Emerald Potion[]

On use: "You attacked [Target] last night."

If they were immune: "[Target] was immune to your attack."

The Fool's Abilities:[]

Icon
Ability
Type
Uses
Description
Poor Fellow
Poor Fellow
Passive
1
If the Fool is executed, then all those who voted to execute them will lose 1 charge from all limited-use abilities. In addition, there can be no trials the next day.
Troll Box
Troll Box
Day
Make it look like target player says something. They will not see the message.
  • Code of conduct applies!
Fool - Hide
Hide
Night
2 Grants death immunity by hiding from attackers.
Deceive
Deceive
Night
2
Make yourself appear framed to the Blue Dragon tonight.


The Fool's Ability Feedback:[]

Troll Box[]

On use: "You used the Troll Box on [Target]."

Hide[]

On use: "You hid from all attackers."

Deceive[]

On use: "You framed yourself."

The Inquisitor's Abilities:[]

Icon

Ability

Type

Uses

Description

Inquisitor - Holy Blessing
Relentless Pursuit Passive 1 Become death immune for 1 night if attacked, then lose this passive. Lose this passive when you achieve your objective.
Interrogate
Interrogate Night Determine target player's class if marked as a Heretic.
  • Can't target the starting King
Inquisitor - Ruthless Efficiency
Ruthless Efficiency Night 3 Attack target player with an enchanted staff.
  • Unhealable.
  • Can't target the starting King


The Inquisitor's Ability Feedback:[]

Interrogate[]

On use: "[Target] is a Heretic! They are a [Class]" or "[Target] is NOT a Heretic."

Ruthless Efficiency[]

On use: "You attacked [Target] last night."

If they were immune: "[Target] was immune to your attack."

The Mercenary's Abilities:[]

Icon

Ability

Type

Uses

Description

Looking For Work
Brilder Hungry Passive Immune to occupy and redirect.
Offer Contract
Protection Services Passive You start with 2 brilders, and gain more with successful ability uses. Gain 10 gold for each brilder above the objective.
Don Armor
Don Armor Day Special Use one brilder to make yourself death immune tonight. Usable Day 1.
Stand Guard
Stand Guard Night Occupy everyone targeting your target. You cannot target the same target 2 nights in a row. Gain 1 brilder for each ability prevented.
  • Cannot target King/Self.
  • Self-targeting will cancel.
Shield
Shield Night Perpetually shield target player throughout multiple nights, preventing 1 attack. Upon success, earn +3 brilders. Shield ends on success (or target changes).
  • Cannot target King/Self.
  • Self-targeting will cancel.


The Mercenary's Ability Feedback:[]

Don Armor[]

On use: "You will be immune to death tonight."

Stand Guard[]

On use: "You stood guard outside of [Target]'s room."

Shield[]

On use: "You will now protect [Target], giving up your life to save them if necessary."

If you deselect a target: "You are no longer protecting anyone."

The Possessor's Abilities:[]

Icon

Ability

Type

Uses

Description

Blackened Shield
Blackened Shield Passive Death immune (at night).
Facelift
Facelift Day Choose what class your body will leave behind when you use your Possess night ability. Can only be used once a day.
Mind Control
Mind Control Day 3 Force a player to vote and prevent target from further voting.
  • Cannot force the King to vote, but can force votes against the King.
Puppet Strings
Puppet Strings Night Control target player and see their whispers tomorrow. Then, force them to attack a 2nd target for you.
  • Controlled player will visit targets - not you
Possess
Possess Night 2 Jump to target player's body, acquiring their logs/deathnote and healing yourself. Your old body will reveal your old logs and selected Facelift class.
  • Target is unhealable. Only consumes on success.


The Possessor's Ability Feedback:[]

Facelift[]

On use: "You will appear as [Class] when you swap bodies."

Mind Control[]

On use: "You made [Target 1] accuse [Target 2] of treason."

Puppet Strings[]

On use: "You attacked [Target] last night.

If they were immune: "[Target] was immune to your attack."

Possess[]

On use: "You possessed [Target] last night."

If they were immune: "[Target] was immune to your attack."

The Reaper's Abilities:[]

Icon

Ability

Type

Starting

Uses

Description

Consume Soul
Consume Soul Passive 2* Start with 2 souls. If you die at night, you will consume 1 soul to revive.
Icy Touch
Icy Touch Day 1* Consume 2 souls to silence a player and block their voting for the day.
  • Often nicknamed "Chill" by players.
Gather Darkness
Gather Darkness Day 1* Consume 2 souls to make Reap bypass death immunity tonight. Can not be cancelled once used.
Reap
Reap Night Reap the soul of target player, killing them and leaving an empty body for 1 day.
  • Unhealable.
Collect Soul
Circle of Death Night 2* Consume 1 soul to attack everyone visiting target player.


The Reaper's Ability Feedback:[]

Icy Touch[]

On use: "You sent a chill through [Target]."

Gather Darkness[]

On use: "Your Reap will bypass night immunity tonight." On use with not enough souls: "You do not have enough souls to use Gather Darkness."

Reap[]

On use: "You reaped [Target]'s soul last night. If they were immune: "[Target] was immune to your attack."

Circle of Death[]

On kill: "Your Circle of Death killed someone." No kill: "Your Circle of Death did not kill anyone"

The Scorned's Abilities:[]

Icon

Ability

Type

Uses

Description

Resolve
Resolve Passive 1 Become death immune for 1 night if attacked, then lose this passive. Lose this passive when you achieve your objective.
Troll Box
Troll Box
Day
Make it look like a player says something. They will not see the message.
  • Code of conduct applies!
Bewilder
Distract Day 2 Silence target player for 20 seconds. They will not be able to speak or use abilities for the duration.
Scorned - Frame
Incriminate Night Make a target appear framed tonight. They will remain as marked until you mark someone else.
Disguise
Disguise Night 2 Player will appear as chosen class, if executed tomorrow. They will remain as marked until you mark someone else.


The Scorned's Ability Feedback:[]

Troll Box[]

On use: "You used the Troll Box on [Target]."

On cancel: "You carefully seal away the box"

Distract[]

On use: "You distracted [Target]."

Incriminate[]

On use: "You framed [Target]. They will be marked until a new target is marked."

Disguise[]

On use: "You plan to mark [Target] until a new target is marked. They will appear as another class tomorrow, if executed."

On fail: "[Target] is already dead."

The Sellsword's Abilities"[]

Icon

Ability

Type

Uses

Description

Contracted
Contracted Passive Immune to occupy and redirect.
Stonewall
Stonewall Night 3 Occupy everyone targeting your target, except those attacking or converting your target. You cannot target the same player 2 nights in a row.
Revenge
Divert Night Redirect target player to another.
  • Can't target the King.
  • Conflicting redirects may fail


The Sellsword's Ability Feedback:[]

Stonewall[]

On use: "You have occupied [#]players visited [target]"

Divert[]

On use: "You redirected [Target 1] to [Target 2]."

If the ability failed: "You were unable to redirect [Target]."

The Sorcerer's Abilities:[]

Icon Ability Type Uses Description
Perception
Perception Passive You will not attack targets that are death immune or guarded by the Knight.
Sorcerer - Mage Armor
Mage Armor Passive Immune to death (at night) and bleeding.
Inquisitor - Find Magic
Walking Bomb Day Cast a deadly spell on target player that you can later detonate. Can have multiple Walking Bombs active. Usable Day 1.
  • Cannot target King.
Sorc-escapeFate
Escape Fate Day 1 Escape an accusation of treason with a pardon.
Sorcerer - Magic Missile
Magic Missile Night Attack target player by firing a Magic Missile.
Detonate
Detonate Night Kills all players with an active Walking Bomb. Bypasses death immunity.


The Sorcerer's Ability Feedback:[]

Walking Bomb[]

On use: "You planted a magical bomb inside of [Target]."

Escape Fate[]

On use: "You magically escaped your fate"

Magic Missile[]

On use: "You attacked [Target] last night."

If the target was immune: "[Target] was immune to your attack."

Detonate[]

On use: "You detonated all Walking Bombs"

In-Game Wiki[]

Class Cards Gif

Abilities don't have to be memorized - you can access the in-game wiki "class cards" by pressing TAB.

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